RimWorld
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Misc. MapGen FactionBase
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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3.265 MB
2016년 12월 19일 오후 12시 36분
2024년 5월 11일 오후 3시 09분
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Misc. MapGen FactionBase

설명
Blueprint MapGenerator for Faction Bases
This will sometimes create faction bases from the available blueprints.
To make it not too predictable there are chances based on the count of blueprints
to alternately still use the vanilla generator. (85%-50% chance of vanilla, depending on the blueprint count)

You can also add your own blueprints to the collection.
I've prepared a GitHub for this here:
GitHub for Blueprints[github.com]
If you don't know how, you can also post it (best as a zip or 7z file) in the forum[ludeon.com].
I'll add it for you then.

Tools:
It has a converter tool to convert exported blueprints of Fluffy's Blueprint mod
into the format needed by the MapGenerator. This means you can now create your
own base in RimWorld, export and convert it and with a few small tweaks it is ready to be used.

Information:
This will be called whenever a faction base will be created.
It is savegame compatible as it does nothing more than generate the map.


(Version: 1.5.1)
Language: English, German
인기 토론 모두 보기(3)
2
2020년 10월 18일 오후 6시 20분
Compatibility
тетеря, блин
1
2019년 9월 17일 오전 3시 46분
I think I found a glitch with the mod
Horagen81
0
2024년 10월 13일 오후 11시 41분
How to create a base for a specific faction?
AboutPuppies
댓글 246
AoQC: Little Newfie Gal 2025년 1월 13일 오후 12시 12분 
NOT compatible with "More powerful faction bases". I was hoping "More Powerful Faction Bases" would take this into account when generating bases, so that the "home" of my enemy would be more realistic, but no dice. All bases look exactly like the sample image, which is disheartening. Do not use these two mods together!!!!!!!!
Haplo_X1  [작성자] 2024년 9월 25일 오후 3시 36분 
No base is hardcoded. Did you also have deleted the bases from the mod in your workshop?
Double Felix 2024년 9월 23일 오전 5시 09분 
Is it possible to use this mod with only self-made faction bases? I followed the tutorial, created the xml for the Defs folder and now Im trying to test it out. I temporarily deleted all other base gen xml's from all version folders, yet I still generate faction bases I have just deleted. are they hard-coded?
kinonothin 2024년 6월 6일 오전 8시 48분 
this was a thing all along?!?
Seti 2024년 5월 20일 오전 7시 43분 
it wont let me leave a link here, so i sent a friend request
Seti 2024년 5월 19일 오후 5시 20분 
Haplo_X1  [작성자] 2024년 5월 19일 오후 4시 05분 
set up a git repo, drop it to a dropbox or a mega file share and provide the link.
Or push it to my Wormhole [github.com]
Seti 2024년 5월 19일 오후 2시 57분 
i made a custom map but it doesnt seem to work for me, i set the chance to a 100 and deleted the other blueprints, where can i send you the blueprint so that i can learn what im doing wrong?
Seti 2024년 5월 18일 오후 12시 43분 
what if i want to make a series of mods for different base styles? can i make them separate mods with this as a dependancy?
Haplo_X1  [작성자] 2024년 5월 11일 오전 3시 03분 
Currently I have multiple mods updated: Robots, MapGen, Weapon Repair, Bees,..
If they don't show as updated in your list, you may need to check your file integrity. Maybe something prevents an update on your side.