Stellaris

Stellaris

28 ratings
SGM Warscore [outdated]
   
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1.101 KB
Dec 10, 2016 @ 9:39am
Dec 17, 2017 @ 12:28am
12 Change Notes ( view )

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SGM Warscore [outdated]

Description
News
This mod has been retired in patch 2.0.

Purpose
This mod is part of a series that tries to enable a different strategic playstyle for Stellaris. It complements the mechanics introduced by the linked mods, to allow for a faster gameplay with more challenging fleet action.
SGM Supply Lines
SGM Fleet Logistics
SGM Battle Survivors

Detailed Effects
  1. The most significant change is the reduction of the enforced truce time to 5 years. This cuts down the (in my oppinion) boring waiting peroid enforced by the warscore system.
  2. The second change is in the warscore calculation itself: Fleet battles are weighted much stronger and the minimum warscore value of a planet is increased, which should remove the need to sometimes occupy a quarter of the galaxy to achieve a miniscule wargoal.

Compatibility
  1. This mod does not overwrite any core game files and should be compatible with all other mods, except those who overwrite the same defines and take higher alphabetical precedence.
16 Comments
Soulbinder  [author] Oct 13, 2017 @ 11:28pm 
Updated for 1.8.2. Everything seems to be working fine.
Soulbinder  [author] Sep 21, 2017 @ 12:47pm 
Hi everyone, the SGM mods have not been tested for 1.8 yet (they might work, or they might not). I will not be able to check the mods until mid to end of october. But dont worry, the update will come eventually!
Tilur Sep 21, 2017 @ 10:25am 
I have not tested this as of yet for 1.8, and the mod line provided here is very excelent. Is this mod fully functional with V1.8?
StrategicLance Jun 4, 2017 @ 9:14am 
How would you change the block radius? I'm About to start 2 front war, and the other faction only has one lane of entry into my system, one small station's block radius is half the system, and I know it won't be enough. The reason I want this is because I can blitzkrieg the 2nd empire with overwelming firepower, and I don't want to split up the fleet into 2 groups, due to ship loss, and enemies being everywhere. Do you input the commands nto console commands, or do you have to go into >Steamapps >Common, ETC?
(Btw, i'm playing as Space Nazi Germany)
(Love your mods BTW, I have supply lines and warscore)
(There's some issues I have with the mods though, with the supply line, the ships won't accept the weapons from the star wars weapons mod, and the fleets in supply lines get to 85% hull 2 months into a mission, other than that, I love your mods!)
Soulbinder  [author] May 22, 2017 @ 11:15am 
I dont like the block out at all, so I use
@build_block_radius_none = 0
@build_block_radius_tiny = 5
@build_block_radius_small = 10
@build_block_radius_medium = 15
@build_block_radius_large = 15
@build_block_radius_xlarge = 15
Bobisback May 22, 2017 @ 11:13am 
What do you normally change it to?
Bobisback May 22, 2017 @ 11:12am 
Oh ya I noticed it was rather large. Cool I will change that thanks!
Soulbinder  [author] May 22, 2017 @ 10:57am 
If you build a station there is a red radius around it in which you cannot build another station. This block out radius must be reduced to make static defense a viable option later in the game.
Bobisback May 22, 2017 @ 10:55am 
what do you mean block radius?
Soulbinder  [author] May 22, 2017 @ 10:55am 
A problem is rather that NSC at some point decided not to reduce the block radius of stations anymore. A solution is to overwrite 00_ship_sizes.txt and captainx3_ship_sizes.txt and define smaller block radi, but leave the files otherwise unchanged. I do that in "SGM Utility" if you want to check how it can be done. But it is somewhat dirty practice and needs to be updated everytime NSC makes changes to these files to stay compatibible...