Stellaris

Stellaris

40 ratings
SGM Battle Survivors
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
5.488 KB
Dec 9, 2016 @ 5:10pm
Dec 17, 2017 @ 12:27am
17 Change Notes ( view )

Subscribe to download
SGM Battle Survivors

Description
Purpose
This mod introduces a new balance mechanic: If you are fighting an empire that is significantly military superior, your ships get a chance to escape an engagement heavily damaged, instead of being destroyed.

Description
The mod determines which empire is the underdog according to galactic fleet power. The higher the power difference between the combatants, the higher is the chance that heavily damaged ships of the inferior party execute an automatic emergency jump before getting destroyed.

Wrecked ships reappear in a random friendly system. They are heavily damaged and in desperate need of substantial repairs before they can rejoin the fight. Should a recently escaped ship be destroyed again... well you get lucky only so often.

There are options available to also activate the escape mechanics for the superior party (via country edicts).

The Goal of this Mod
In MP it is currently next to impossible to recover from a significant fleet battle defeat. Your opponent will have crippled your empire long before you are able to recover. This mod reduces the recovery time and tries to give the underdog a better fighting chance.

This mod is part of a project that I split up into multiple parts, to give the choice to use only selected mechanics. I recommend to use this mod together with the other intended parts:
SGM Supply Lines
SGM Fleet Logistics
SGM Warscore

Compatibility
This mod does not overwrite any core game files and should be compatible with all other mods.

The limitations of the Stellaris scripting language however require that every ship size is handled seperately. Custom ship sizes are thus not supported by the escape mechanics, unless manually added to the code.

Ship Classes from these mods are supported by default:
New Ship Classes & More
Improved Space Battles
Ship Classes Extended
Realistic Ships

Known Issues
  1. Escaped ships belonging to a federation fleet will change ownership back to the original owner. Unfortunately it's not possible to resolve this issue, because there is no modding capability related to Federation fleets at the moment.
  2. No matter their actual design, survivors will have one of the current ship designs (at the moment it is not possible to "copy" the actual design of a ship via modding).
  3. If you do not use all of the supported mods, the error.log will contain entries concerning missing ship types and components. You can savely ignore that, the mod will work just fine.
33 Comments
SumYungGuy Jan 26, 2019 @ 8:26am 
Oh, fascinating. I'll have to figure out how that works then!
Soulbinder  [author] Jan 26, 2019 @ 8:26am 
Paradox added a feature very similar to this to the base game :)
SumYungGuy Jan 26, 2019 @ 8:16am 
Aww man, just coming back to Stellaris and seeing this obsolete makes me sad.

Has there been any comparable mod for more recent patches?
Soulbinder  [author] Feb 26, 2018 @ 10:28am 
Guys, I really appreciate your posts, thank you for the positive feedback! I think some kind of survival mechanic goes a long way to making Stellaris a better game, and I am honored that Paradox might have picked up on my idea. This is definitely the best reason to retire a mod :)

For the moment, I want to get more 2.0 games under my belt and take time to learn the "new" gameplay, before I decide if and how I update my mods. Cheers!
Pode Feb 23, 2018 @ 11:38am 
This approach is vastly better than what Pdox implemented and I hope it's maintained
Doomwarrior Feb 23, 2018 @ 3:31am 
Yes, i agree and he probably inspired paradox ;)
Sabaithal Feb 22, 2018 @ 8:00pm 
Well, with update 2.0 it looks like this mod is obsolete. Still, I just wanted to say I really appreciate you making this mod while it lasted. You did good :)
Alexander Dec 17, 2017 @ 7:16am 
Hey can you make a version with 20% and 10%
Soulbinder  [author] Dec 17, 2017 @ 12:30am 
I updated the mod to 1.9.
Alexander Dec 14, 2017 @ 9:31am 
1.9 support?