Crusader Kings II

Crusader Kings II

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Improved Early units
   
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10 dec. 2016 la 4:51
4 dec. 2018 la 7:11
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Improved Early units

În 1 colecție creată de VityViktor
Vityviktor's CK2 unit mods
9 obiecte
Descriere
Small changes in early units to make them more historically accurate and/or cool looking.

Units changed:

-Byzantines: Helmet and shield (Roman shield, used by Celts i don't know why)

-Celts: Helmets and shields (Pictish shield)

-Western and Eastern Slavs: Helmets (with fur hats for Eastern Slavic light infantry) and shields.

-Norse (Unit Pack required): Switched weapons for light and heavy units. Light Infantry axe was made smaller.

-Italians: Added roman shields.

-Andalusians: Eastern unit models with Arabic weapons, shields and hedgear. (After Holy Fury they aren't used, sadly).

-Removed Early Turkic units (as they looked too Arabic in my opinion), so they could use default Turkic Unit Pack models.

-HOLY FURY: Added support for the new different Slavic graphical cultures:

*South Slavs.

*Berbers/Andalusians.

*Levantines/Egyptians.

*Magyars.


IRONMAN COMPATIBLE
60 comentarii
Njupa Supa 19 iun. 2020 la 3:45 
For some reason the units are invisible for me and i have the Norse unit pack dlc.
Alpha Storm 20 mai 2019 la 2:58 
Mod crashes the game upon me trying to place my spymaster on the map. Might be due to conflicts with other mods, though I find that to be unlikely. Will likely check this weekend. Just thought you should know.
Drax70 18 mart. 2019 la 21:23 
Any update yet?
RandonDjion 18 mart. 2019 la 14:49 
I dont know why but a lit of your mods have liw stability for me, and the game just tends ti crash seemingly randomly.
VityViktor  [autor] 24 dec. 2018 la 6:02 
@Drax70 Thanks, I'll take a look.
Drax70 21 dec. 2018 la 14:33 
@VityVictor, I get errors in the error.log file with your unit mods early, middle AND late..
Have you checked your error.log file? Is this normal? I don't CTD but it says that textures/files are missing...

Thanks!
VityViktor  [autor] 5 dec. 2018 la 5:06 
Added new pictures: South Slavs, Berbers/Andalusians and Levantines/Egyptians.
VityViktor  [autor] 4 dec. 2018 la 14:50 
@Turgal Of course. Every unit featured in this mod is only used between 769 and 950. After that, they change to their default or midgame models.
Husary 4 dec. 2018 la 11:58 
Good, but will the Muslim units change in 950 AD? For example will the units of Muslim look like the new ones from 950 AD till the High Middle Ages? Old Arabic units should exist till 950 AD then from this date they should change into the new ones, it would be awesome, these units were accurate for that period, the new ones look more like Middle Ages ones..
VityViktor  [autor] 4 dec. 2018 la 7:12 
@Turgal They're still in this mod. I even made unique combinations for the Berbers and the Levantines. Andalusians, unfortunately, lost their units, as they now share them with the Berbers. I will upload pictures as soon as I can.