Crusader Kings II

Crusader Kings II

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Improved Early units
   
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Dec 10, 2016 @ 4:51am
Dec 4, 2018 @ 7:11am
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Improved Early units

In 1 collection by VityViktor
Vityviktor's CK2 unit mods
9 items
Description
Small changes in early units to make them more historically accurate and/or cool looking.

Units changed:

-Byzantines: Helmet and shield (Roman shield, used by Celts i don't know why)

-Celts: Helmets and shields (Pictish shield)

-Western and Eastern Slavs: Helmets (with fur hats for Eastern Slavic light infantry) and shields.

-Norse (Unit Pack required): Switched weapons for light and heavy units. Light Infantry axe was made smaller.

-Italians: Added roman shields.

-Andalusians: Eastern unit models with Arabic weapons, shields and hedgear. (After Holy Fury they aren't used, sadly).

-Removed Early Turkic units (as they looked too Arabic in my opinion), so they could use default Turkic Unit Pack models.

-HOLY FURY: Added support for the new different Slavic graphical cultures:

*South Slavs.

*Berbers/Andalusians.

*Levantines/Egyptians.

*Magyars.


IRONMAN COMPATIBLE
60 Comments
Njupa Supa Jun 19, 2020 @ 3:45am 
For some reason the units are invisible for me and i have the Norse unit pack dlc.
Alpha Storm May 20, 2019 @ 2:58am 
Mod crashes the game upon me trying to place my spymaster on the map. Might be due to conflicts with other mods, though I find that to be unlikely. Will likely check this weekend. Just thought you should know.
Drax70 Mar 18, 2019 @ 9:23pm 
Any update yet?
RandonDjion Mar 18, 2019 @ 2:49pm 
I dont know why but a lit of your mods have liw stability for me, and the game just tends ti crash seemingly randomly.
VityViktor  [author] Dec 24, 2018 @ 6:02am 
@Drax70 Thanks, I'll take a look.
Drax70 Dec 21, 2018 @ 2:33pm 
@VityVictor, I get errors in the error.log file with your unit mods early, middle AND late..
Have you checked your error.log file? Is this normal? I don't CTD but it says that textures/files are missing...

Thanks!
VityViktor  [author] Dec 5, 2018 @ 5:06am 
Added new pictures: South Slavs, Berbers/Andalusians and Levantines/Egyptians.
VityViktor  [author] Dec 4, 2018 @ 2:50pm 
@Turgal Of course. Every unit featured in this mod is only used between 769 and 950. After that, they change to their default or midgame models.
Desht I Kipcak Dec 4, 2018 @ 11:58am 
Good, but will the Muslim units change in 950 AD? For example will the units of Muslim look like the new ones from 950 AD till the High Middle Ages? Old Arabic units should exist till 950 AD then from this date they should change into the new ones, it would be awesome, these units were accurate for that period, the new ones look more like Middle Ages ones..
VityViktor  [author] Dec 4, 2018 @ 7:12am 
@Turgal They're still in this mod. I even made unique combinations for the Berbers and the Levantines. Andalusians, unfortunately, lost their units, as they now share them with the Berbers. I will upload pictures as soon as I can.