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Ein Übersetzungsproblem melden
sort of a shame so many maps are so small.. :/ so few that is 80&80 for the marw to shine...heh..
i do think it might be worthwhile to point out for people though that unless they jurryrig supcom to play mp themselfs , the faf version have hade a lot of balance tweaks for things and some small additions by is community such as a tech three land factory anti air for all factions.
You're right that turtling and teching up is viable against the AI and newbies, particularly in the campaign missions it often feels mandatory to do that. Even then I would personally encourage new players to break out of their comfort zone and try to be active early around the map (even if without the ACU) to get some map control because control over mass extraction points is a very important part of the game.
Hope you find out how to edit the guide! I've never written a guide so I have no clue how it's done.
You are correct on both points, but this guide is mostly for newer players. If a newer player tries to use their commander in an offensive manner, a slightly more experienced player will steamroll them in minutes. An experienced commander can get away with almost anything early game with the commander, a new one certainly can't. The point is more geared towards keeping new players from overextending their commander until they know how to use it. If the enemy team is coordinating at all, and sees a commander far away from any help, at best it walks back into it's base on 1-3k hp left.
As for your second point, I actually tried to edit that several times to input a better strategy that I learned shortly after I wrote this when I started playing multiplayer again, but the guide does not seem to want to let me edit it for some reason, still working on that. Your right, its not effective, not during high end play at least. Maybe against an AI or a very new player it could work.
That't the complete polar opposite of reality. The commander is worth an entire army of T1 units and if you don't use it actively in the early game you will lose almost 100% of your games against players who know what they're doing. Of course there are risks to using it but it's still well worth it.
Also always rushing T2 while only building (air) defenses is not a universally good strategy. What good does your T2 factory and anti-air defenses do if the opponent now controls all the mass extractors outside your base (because you were only teching up and using ACU to tech up while they were expanding and being aggressive with their ACU) or simply made a T1 land rush?