Transport Fever

Transport Fever

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New pricing formulas
   
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1.266 MB
Dec 1, 2016 @ 6:11pm
Dec 3, 2016 @ 2:35pm
5 Change Notes ( view )

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New pricing formulas

Description
The intent of this mod is replace the Vehicle pricing formula used by the game.

Currently, only supports Trains, Wagons, Buses/Trucks, and Trams. Rest will be added soon™
** Note, this makes most prices slightly lower than vanilla, this balance may change in the future depending on feedback.**

Features for those open to editing the mod.lua (Located "steamapps\workshop\content\446800\810353125\"):
* Still too expensive? Then apply further discounts by changing the "discount" variables
* Using a capacity multiplier mod? Increase the "capdis" variables to allow you to suffer no extra charge for those extra cargo slots
* Using a mod that maxes out Wagon speeds? Got you covered here also, simply change the "wagonalt" variable to 1, and prices on wagons are now affected only by capacity
(Note: Wagon prices between the default, and alternative formulas vary alot, and will probably be altered as I'm not 100% happy about the balance here)

Extra info, this mod should apply these calculations to any modded vehicles you've added - however, this mod may need to be last on the list to do so

And now, here are some Pricing Examples[docs.google.com]

As always, feedback, and bug reports welcome, feel free offer suggestions, and ideas
20 Comments
CoW Apr 23, 2018 @ 3:51pm 
@BigWolf Please!!
Some prices for planes and boats!! Your Mod is awesome!!
You just have to do it!
BigWolfChris  [author] Jan 19, 2018 @ 12:44pm 
Possible one of the patches messed things around
Don't play the game myself these days, so can't say for certain I'm afraid
Drehverschluss Jan 18, 2018 @ 1:50am 
Its seems that something is wrong with your math on Trucks. They just dont charge any maintance cost for it. Or at least its so low that you wont see it. Like for the "Benz" truck your get in early game they carge you just 15$/year but shouldnt it be 1.5k $?
Alywiz Aug 30, 2017 @ 2:09pm 
is there a status update on adding plane and ships to the formula?
Coaster May 21, 2017 @ 10:12am 
The difference in price between a max speed wagon, and a regular one is substantial (usually much lower). Perhaps include a 'max wagon speed' option (like discount, enter speed desired), that takes effect after prices have been calculated. Then you could remove the wagonalt calculations.
6000 Chipmunks Feb 20, 2017 @ 4:47am 
Sorry BigWolf....I guess I was looking in the wrong folder. I found it now. Thanks!
BigWolfChris  [author] Feb 19, 2017 @ 7:36am 
I could word that better, but there are two capdis variables

roadcapdis
railcapdis

Should be lines 16, & 17
BigWolfChris  [author] Dec 3, 2016 @ 10:51am 
No the mod shouldn't be having any effect on prices of rails, bridges, roads, etc.

I've just made some bridges on my game with mod on vs. off, and the prices are same, so perhaps another mod you're trying is causing an issue? (Or combination of this mod, and another, but that shouldn't happen)
OkkelsSkov Dec 3, 2016 @ 9:13am 
Does this mod change the rail prices because after i downloaded the mod bridge cost went soaring to ridiculous highs sometimes a bridge would cost 100 mil, and if so how can it be changed in the mod.lua file?
Droknar Dec 2, 2016 @ 6:02pm 
Yup it is fixed. This is a great mod.