Space Engineers

Space Engineers

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Halo UNSC Infinity Project
   
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Type: World
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21.286 MB
27. Nov. 2016 um 11:14
2. Feb. 2017 um 12:20
4 Änderungshinweise (anzeigen)

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Halo UNSC Infinity Project

Beschreibung
UNSC Infinity (INF-101) is the experimental flagship of the UNSC Navy commissioned following the end of the
Human-Covenant War. Built in secret using technology recovered from Forerunner and Covenant sources during the war, Infinity is the UNSC's largest and most advanced warship to date. Infinity serves under the direction of Fleet Command and is captained by Thomas Lasky.

The first ship of her class, Infinity was secretly deployed in combat in March 2553. On February 21, 2557, the vessel was officially commissioned after being refitted with technology that would add scientific and diplomatic endeavors to her capabilities. By February 2558, Infinity had a crew of 17,151 sailors, Marines, ONI operatives, and civilian personnel, as well as numerous adjunct members of the other UNSC branches and a number of Huragok specialists. Infinity is escorted by ten internally docked Strident-class heavy frigates. As of October 2558, the primary shipboard AI is Roland. The ship's motto is Audere Est Facere (To Dare is to Do).

Creator's comment:
This ship took about 4 months to make (not game time). I mostly created it since it is my favorite ship and there really wasn't any big accurate infinity, except for one which looked great but wasn't 100% accurate due to its size. So i started this and it didn't take to long considering. Since ive worked on the ships model befoire. Anyway it's pretty laggy and is a station, i would make maybe 20% of the interior but an SE update made the rendering of unfinished blocks really bad. I was going to make gravity cannons that streched thru the ship but removing one block on the ship crashes the game so right now, that ain't gonna happen. Otherwise ENJOY!!!

P.S: This ship is extreamly big and hard to handle, removing a block will crash the game. You've been warned!
MIGHT BE A BIT BROKEN IN DEV BUILD

Scale is 1:5
Length: 1120m
Width: 170m
Height: 240m

SE ship diagnostics
- 32 Missile turrets, 21 [M61]Vulcan turrets, 16 [30mm]Aden turrets, 36 [40mm]Bofor turrets = 105 turrets
- Shields would be 50+ Big shield reactors (but its laggy)
- Reactors would be 50 + Big reactors (but its laggy)
- 24 quick deploy hangars, 8 Bigger landing hangars
- 400+ Lights and spotlights
- 4 Laser antennas, 10 Antennas
- 500+ Hangar doors
- 1 S.O.E.I.V drop pod room built (would have 3)
- 10 Frigate hangar doors
- 1/2 Observation deck
- Multiple gravity generators
- 96k Jump distance worth of jump drives
- 20 Escape pod doors
- And a lot of other s#*%

If you make any modifications to my design and want to post it, please give proper credit!
121 Kommentare
Senic_goose419 1. Apr. um 16:52 
how do i control it when i tried using the thrusters they didnt work and it didnt go foward
Dr.Craz  [Autor] 15. Juni 2024 um 15:10 
I'm still getting comments on this with certain requests so let me answer all future questions.

I will not be updating it since I don't play Space Engineers anymore. Anyone who wants to create a updated model is more than welcome to do so as long as you give proper credit.:steamhappy:
Luci★fer 7. Juni 2024 um 15:40 
One question, is there any way to change the blocks that are traversed for blocks that cannot be traversed?
Vurok 16. Sep. 2023 um 18:58 
@Fuzo i got chu
FuzoFox 11. Sep. 2023 um 18:43 
make a blueprint
幼稚的小猫 25. Apr. 2022 um 17:51 
No indication of what DLC, mods are needed, put out a bunch of ruins,,,, what is worth 5 stars, you only showed 3 mods, still a whole bunch of ruins
Josh 20. Apr. 2022 um 16:27 
how do you actually fly the damm thing
EncryptedNeko 8. Jan. 2022 um 11:16 
can you please fix the ghost gridding
Master Chief; John-117 24. Apr. 2021 um 10:41 
Can I Post a modified Version of this which i split and reconnected using rotors To Make it not a ghost grid
ATF_Coldblooded Carebear || 19. Apr. 2021 um 21:13 
is this ship able to take the mac from Halo UNSC Ship Weapons and replace all the vanilla weapon with those in that mod.

i wonder if you have ever thought of making the infinity with the weapon mod as baseline
and defense shields - v2.0 mod too?