XCOM 2
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Allies Unknown Species Mod: Quarians
   
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73.295 MB
Nov 19, 2016 @ 10:09pm
Jun 5, 2017 @ 9:32pm
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Allies Unknown Species Mod: Quarians

In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
Description
Latest Update
Faces and skin colours are now selectable for Quarians.

The suited inhabitants that used to hail from Rannoch join the fight.

With a 100 supplies base recruitment price, the Quarians a XCOM Commander can recruit are quite useful with a high enough hacking skill...

Stats
Quarians have access to Sabotage, a Insanity-like skill that uses Hacking and Hack Defence, instead of Psi Offence and Will.

Depending on how well a Quarian rolls on their sabotage attempt (and depending on the target):
  • Disable weapons and require the enemy to reload to fix them

  • Cause the target's weapon to backfire, making them take damage that scales depending on the tech level of a Quarian's suit. (Think of it as them having better Omni-tools to cause more extensive backfires). This applies to any enemy a Quarian could target.

  • Cause disorientation in robotic targets, Codices, or Gatekeepers.

  • Stun robotic targets, Codices, or Gatekeepers, and double the severity of their weapon backfire (effectively rolling again for additional damage).

  • For exclusively robotic targets (MECs, Sectopods, etc), a chance to be taken over by XCOM forces for a turn

Sabotage backfire damage scales from 1 to 4, 2 to 5, and 3 to 6 depending on armour tech tier. Has a 4 turn cooldown by default.

In terms of stat variations, they are identical to humans except in Aim, Mobility, and Hacking:

Rookie
Quarians have 60 aim, 35 hacking, and 14 mobility.

Veteran
Same as rookie.

Commander
Quarians have 60 aim, 25 hacking, and 14 mobility

Legend
Quarians have 60 aim, 20 hacking, and 14 mobility


These stats can be changed in the mod's XComGameData_CharacterStats.ini

Known Issues
Cosmetic transitions can break regular soldiers' cosmetic options, use this to fix it if it's enough of an issue for you.

Thanks
Kexx for making the X2-compatible assets this mod uses.
27 Comments
Blazin' Fists Jul 18, 2017 @ 6:06pm 
Half-jokingly: Humble request that when WotC comes out, you use the Templars' abilities to make a Volus class, so that we may sweep all aside like a great biotic wind.
Keter Jul 5, 2017 @ 1:34am 
What is the number of this mod so i can customize the stats. thanks if you tell me xwx
HexusPridox Jun 24, 2017 @ 2:43pm 
Strange, on my end only the Turian, Salarian and Krogans work fine. Just the Quarian and Asari have issues with class selection then modifying. I'll try doing it the other way and see what happens
Insufferable Smartypants Jun 24, 2017 @ 12:22pm 
Same. Have to make all the Character Info changes first. Name, nickname, background, nationality, etc - then set class to Quarian Rookie. I have this same issue with all the aliens - just assumed everybody was having this problem.
HexusPridox Jun 24, 2017 @ 6:53am 
I don't know if its just me or not, but when I try and make a quarian in the character pool and attempt to alter them the game crashes.
Dęąth Viper May 2, 2017 @ 9:03pm 
peices of the alien are coming with new human recruits, is this normal? How do I remove the alien parts??
Arkhangel Mar 2, 2017 @ 8:09am 
@vom: i believe there's a choice in the main AU mod's config that lets you possibly have one show up for the first mission.
vomder Jan 10, 2017 @ 12:40am 
In your screen shot it looks like you on the first mission gate crasher. Now my question is, how did you get the quarian to actually show up in the first selection of soldiers? As I've been trying to get the various aliens to do just that, but so far no luck. I can recuit them once on the avenger, but I'd like for them to show up on that first mission too.
DampLips Jan 7, 2017 @ 10:01am 
i took off the mod. now when i equip an exo suit, the characters body is missing. please help.
DampLips Jan 7, 2017 @ 9:51am 
exo suit makes player invisible now if i take off mod