RimWorld

RimWorld

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Left 4 Space
   
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Nov 17, 2016 @ 12:13pm
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Left 4 Space

Description
Your colony managed to survive, going so far as to build a spaceship. It was supposed to fit you all. But there was no room for the four of you, you later found out. The leadership had decided they didn't have the resources to save everyone, so they left four people behind, even going so far as to detonate the previous colony so as to make it unusable for the denizens of the planet, who may or may not have been zombies or vampires or whatever. That or they were trying to kill you so you couldn't follow them for revenge. You weren't really clear on those details.

Now you're on your own, with most of your research destroyed. You aren't scientists or researchers, though you saw enough of your previous defense systems to have a basic understanding of how to maintain power and turrets. You wish you'd paid more attention now, since all the 'smart' people were taken to space.

Your faction will be a tribe.
Start with 4 people.
Your people will be between 18 and 50 years old.
Player starting characters have a 20% chance to start with trait: Bloodlust
Player starting characters have a 20% chance to start with trait: Fast walker
Player starting characters have a 100% chance to start with trait: Careful shooter
Player starting characters have a 75% chance to start with malnutrition.
Start with research: Gun turrets
Start with research: Electricity
Cannot tame animals.
The stat "immunity gain speed" will be universally multiplied by 125%.

Incident(s) disabled:
-Wanderer join
-Chased refugee
-Refugee pod crash
-Self-tame

Start with:
-Silver x800
-Packaged survival meal x40
-Medicine x8
-Pistol x2
-Survival rifle
-Plasteel knife




Recommended Mods for this: Zombie Apocalypse, Destroyed City. However, even though I designed this for a zombie situation, you can use it for anything from basic survival, to other mods such as the Lovecraft monsters. Even so, I'm still playtesting this with the mods listed above.