Portal 2

Portal 2

30 ratings
Portal 1 Style
   
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32.426 MB
Nov 5, 2016 @ 12:24pm
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Portal 1 Style

Description
This test chamber is based on the Portal 1 style, with Portal 1 walls, floors, doors, cubes, and everything else. It is fairly simple, so you shouldn't get lost. There are also different methods to get through each section, too. Although they all are around the same lines. If you have a video, please put the link in the comments if you are willing to. Remember, I made this dark on purpose.
14 Comments
Salzmann69 Nov 6, 2016 @ 7:23am 
Ok, for some reason BEE2.0 was on my computer but it uninstalled it self when I scaned Portal 2
Chris "Fred"  [author] Nov 6, 2016 @ 6:57am 
Yes, it does this. You need the newest version, though since it doesn't update itself. It also gives you some cool resources in hammer.
Salzmann69 Nov 6, 2016 @ 6:54am 
How? BEE2.4 does this?
Chris "Fred"  [author] Nov 6, 2016 @ 6:53am 
Its made with BEE2.4 because instances don't work on my computer.
Salzmann69 Nov 6, 2016 @ 6:46am 
True, but still if no one made anything that was different from Portal style there would be no point in using hammer when you can just use the in-game editor.
Claire Crankenhägen Nov 6, 2016 @ 12:41am 
I never said any textures were misaligned, I was just pointing out that the texture rotation on the wall can be fixed using the texture alignment tool. also,
"yes in portal 1 the concrete walls are never used sideways, but that doesn't mean that you can't do it."
just cause you can doesn't mean you should.
Salzmann69 Nov 6, 2016 @ 12:10am 
Ok, I'm going to look over the lighting because you said that you made it dark on purpose, but for me some of the textures didn't load mainly, I will record a playthrough later to show you what I mean, but @Camßεn, yes in portal 1 the concrete walls are never used sideways, but that doesn't mean that you can't do it.
Is this good?
Yes
Is this in Portal 1 style?
Sorry but no, It is a good take on Portal 1 style though.
(And @Camßεn, what textures were unaligned? I didn't see any in the map.)
Claire Crankenhägen Nov 5, 2016 @ 6:22pm 
I already told you, i havent played it yet. I'm basing this off what i see from the screenshots, which I'd hopefully assume are taken from the actual map
Chris "Fred"  [author] Nov 5, 2016 @ 5:11pm 
Did you even play through the full map?
Claire Crankenhägen Nov 5, 2016 @ 5:08pm 
wrong, it can be fixed extremely easily using the texture alignment tool. the buttn and the door are not impressive, they're just ported models. there's no observation room, no visible cameras, a pointlessly high ceiling, and no inset light grooves aroubd the floor or ceiling.