RimWorld
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The Great War
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Mod, 1.1, 1.2, 1.3, 1.4
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Actualizado el
7.397 MB
5 NOV 2016 a las 11:37 a. m.
21 OCT 2022 a las 8:30 a. m.
63 notas sobre cambios ( ver )

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The Great War

Descripción
Featuring a world war 1 playstyle.

This mod is now CE ready!

Announcement: I'm working on a CE patch(Work in progress), I integrated it into the main mod itself aftter I told some madlad that I would do it with the right knowledge, and he provided that(Still in WIP).

NOTIFICATION: All Artillery Uses the: Old shell. Crafted at the Old Workbench

I found this mod somewhere deep in the dead cold places of my HDD, and tried to bring it back to life. this mod was originally made by KnightsCross, but last update was on 06/10/2014.

So after screaming bashing my head thinking about my future, I decided to fix the mod from scratch. most of the items have some stupid humor in between the lines for fun.

for now there are(all items are crafted):

Weapons(all weapons are craftable(only way to get it for now)after you research: The Great War):
mp18
lee enfield
shotgun (I utterly destroyed the name in game, I might fix that)
Luger
Gas Grenade
F1 Grenade
FlameThrower (Is no longer stronk cuz people were ♥♥♥♥♥♥♥♥ about it, is also quite heavy.)
Shovel
Sniper
Hand-Held mortar (easy to deploy and faster then a building mortar)

Buildings(all artillery shoots: Old Shell):
NebelWerfer (must be manned)
Maxim Sentry (must be manned)
Howitzer (must be manned)
Gas Howitzer (Works like gas grenade, gas em from afar)
Mustard Gas Mortar
trench(NOTE: THIS WORKS LIKE SANDBAGS YOU NEED TO STAND BEHIND IT)
Barbed Wire
RadioStation (Fixed it, meh)
Mine
Generator (produces less, and more heat)
Crafting Bench(to build all the weapons and clothing on)
Floor for trenches
LandMine
Mustard Gas Mine
Wires
Lamp
Radiator (less effective but consumes also less power)
Giant Smelter(can smelt slag in bulks, and produce chemfuel from bodies, can smelt all apparel and weapons)
Big Giant Red Circle(Works as a trading beacon)
Construction bay(No use at the moment)
Stove(Electricity required)
ParisGun(For shooting transport crates)
Transport Crate(For loading ParisGun)

Clothing(also all craftable):
Uniform
Body armor
heavy armor
Helmet
Helmet with mask (helps against toxic fallout)

Misc:
Bread (Send out colonist with nothing but maggoty bread for three stinking days)
Bandages
Weath(Unbalanced)
Shells
Gas Canisters
Musterd gas canisters
Adrenaline shots: lasts for about 40 realtime seconds on normal speed use it wisely (Dangerous and addictive after more then one in quick succession or the same day)
Added bodyparts (so that the colonists don't walk around on peglegs until a trader finally arives)
Added mustard gas, this is crippling gas to anyone hit. It's not lethal in the conventional sense so watch it.

Removed seperate tab to use
Added own research tab

My own plans:
(?).

If you have any sugestions comment and I might add it, I really want to do a great job with this mod.
any bug please let me know.

A quick disclaimer: I suck at spriting

If there is anyone in need of help with their mod to update contact me, not like I have anything usefull to do with my time.

Updates on Update logs
Discusiones populares Ver todo (3)
19
25 MAR a las 5:35 a. m.
FIJO: Bugs, try not to spam the comment section with it but post it here
Feels
5
13 NOV 2021 a las 7:54 p. m.
FIJO: Post here your textures or ideas with links
Feels
1
21 OCT 2022 a las 8:39 a. m.
How to craft uniforms?
bedab96
252 comentarios
Buduler 15 ENE a las 8:22 a. m. 
Oh, I just see update log. The mine is gone. But, where did adrenaline go? I can't find it on drug policy panal.
Buduler 15 ENE a las 8:19 a. m. 
in version 1.4, mine and adrenaline doesn't appear.
Laurie 9 MAR 2023 a las 1:16 a. m. 
how does the trench system work? I make a trench the same as the one in the picture, and it turns out that I cant shoot the enemy but they can shoot me
The Admiral 19 ENE 2023 a las 9:31 a. m. 
love the mod, just coming back after a long break from my war crime simulator, gotta ask why the Mine was shut down. that thing was one of the most priceless things in my colony, ESPECIALLY when your in a low steel environment. keep up the good work i any case
eeelick 24 DIC 2022 a las 7:58 p. m. 
Love the mod. Noticed the old mine and the old wood burning power is gone. The old mine in particular was big help. It's like free steel.
Ðjentle-Rain 29 OCT 2022 a las 9:36 p. m. 
@Laser Dave im having the same issue the option to build it is gone and my mine i had ingame is gone as well im kinda bummed out
LaserDave 24 OCT 2022 a las 1:43 p. m. 
is it just me or is the mine gone idk why but after 1.4 the mine is not show up anymore
CyberPrime8 24 OCT 2022 a las 7:38 a. m. 
Love this mod. However getting a small sound bug report from it.

TGWBulletMachinegun sound is missing resolved grains and will not work properly. Report about it to The Great War devs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
VFECore.Startup:CheckXmlErrors ()
VFECore.Startup:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Emperor 23 OCT 2022 a las 10:20 a. m. 
The fact that this is still here brings tears to my eyes.
Feels  [autor] 21 OCT 2022 a las 8:41 a. m. 
Hello, I updated to 1.4 with integration into the normal techtree in mind to smoothe the gameplay and progression. Check the changenotes to see everything I rememberd