190 ratings
The Great War
Mod, 1.1, 1.2, 1.3
File Size
6.584 MB
Nov 5, 2016 @ 11:37am
Sep 4 @ 7:26pm
61 Change Notes ( view )

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The Great War

Featuring a world war 1 playstyle.

This mod is now CE ready!

Announcement: I'm working on a CE patch(Work in progress), I integrated it into the main mod itself aftter I told some madlad that I would do it with the right knowledge, and he provided that(Still in WIP).

NOTIFICATION: All Artillery Uses the: Old shell. Crafted at the Old Workbench

I found this mod somewhere deep in the dead cold places of my HDD, and tried to bring it back to life. this mod was originally made by KnightsCross, but last update was on 06/10/2014.

So after screaming bashing my head thinking about my future, I decided to fix the mod from scratch. most of the items have some stupid humor in between the lines for fun.

for now there are(all items are crafted):

Weapons(all weapons are craftable(only way to get it for now)after you research: The Great War):
lee enfield
shotgun (I utterly destroyed the name in game, I might fix that)
Gas Grenade
F1 Grenade
FlameThrower (Is no longer stronk cuz people were ♥♥♥♥♥♥♥♥ about it, is also quite heavy.)
Hand-Held mortar (easy to deploy and faster then a building mortar)

Buildings(all artillery shoots: Old Shell):
NebelWerfer (must be manned)
Maxim Sentry (must be manned)
Howitzer (must be manned)
Gas Howitzer (Works like gas grenade, gas em from afar)
Mustard Gas Mortar
Barbed Wire
RadioStation (Fixed it, meh)
Generator (produces less, and more heat)
Crafting Bench(to build all the weapons and clothing on)
Floor for trenches
Mustard Gas Mine
Radiator (less effective but consumes also less power)
Giant Smelter(can smelt slag in bulks, and produce chemfuel from bodies, can smelt all apparel and weapons)
Big Giant Red Circle(Works as a trading beacon)
Construction bay(No use at the moment)
Stove(Electricity required)
ParisGun(For shooting transport crates)
Transport Crate(For loading ParisGun)

Clothing(also all craftable):
Body armor
heavy armor
Helmet with mask (helps against toxic fallout)

Bread (Send out colonist with nothing but maggoty bread for three stinking days)
Gas Canisters
Musterd gas canisters
Adrenaline shots: lasts for about 40 realtime seconds on normal speed use it wisely (Dangerous and addictive after more then one in quick succession or the same day)
Added bodyparts (so that the colonists don't walk around on peglegs until a trader finally arives)
Added mustard gas, this is crippling gas to anyone hit. It's not lethal in the conventional sense so watch it.

Removed seperate tab to use
Added own research tab

My own plans:

If you have any sugestions comment and I might add it, I really want to do a great job with this mod.
any bug please let me know.

A quick disclaimer: I suck at spriting

If there is anyone in need of help with their mod to update contact me, not like I have anything usefull to do with my time.

Updates on Update logs
Popular Discussions View All (2)
Mar 25, 2019 @ 9:27am
PINNED: Bugs, try not to spam the comment section with it but post it here
Nov 13 @ 7:54pm
PINNED: Post here your textures or ideas with links
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C tan Sep 30 @ 7:35am 
Amazing mod!
I really hope, that someday, there will be Vehicles!
Good Job Feels and others!
Feels  [author] Sep 4 @ 7:27pm 
Forgot to add the goddam Loadfolders XML, if you ever get stuck don't forget to add the whole file AND the version file plus the CE file
Feels  [author] Sep 4 @ 6:57pm 
Well well well, I hope you are happy "Hate me". I integrated the CE patch into the mod, as far as I can tell it works, I also did some slight game balancing with movement reduction and stuff
Scout Gaming Aug 31 @ 1:36pm 
But... But... Vanilla has Lee-Enfield....
Feels  [author] Aug 26 @ 7:13am 
Small update for everyone, I made a Combat Extended patch, only took me a week or 2 to do with my friends spamming me with messages containing: Rim-Job. I woudn't recommend it.

It's still work in progress but I'm happy with the result.

Anyting CE related please post that in the right mod page.
Feels  [author] Aug 26 @ 7:11am 
@Xzeno This mod offers an alternative branch towards researching(it doesn't disable any research), you don't need the original branch but you can do it if you want to launch your own spaceship or build different weapons
Xzeno Aug 23 @ 5:57pm 
Does this mod disable all the other technology so that you're just using WW1 era gear?
Zorelnam Aug 12 @ 6:48am 
very nice mod
Feels  [author] Aug 8 @ 1:55pm 
Hello people, I updated for 1.3 for anyone that hasn't forgotten this mod, I added a new type of artillery/explosive. It's supposed to give an idea of the even darker side from war. After balancing for an hour or 2-3 I still think it's a bit strong, but anyone hit by this is basically a heap of waste and unusable, unless you really take effort to save them.
Johnny Appleseed Jul 27 @ 8:17pm 
could you make this whereit adds factions with uniforms and weapons to their country, then we could have an actual world war 1 planet to fight on