RimWorld

RimWorld

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PrisonerRansom
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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9.567 MB
5 nov, 2016 @ 8:52
11 jun @ 11:43
30 ändringsnotiser ( visa )

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PrisonerRansom

Beskrivning

This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.
It will give you a slight relationship boost.

There is a slight chance that they don't accept and raid you.

Every bargain is dependant on the social skill of the handler and the faction goodwill.
You can try to bargain for more money, but they will be less likely to accept.

In the options menu, you can adjust the likeliness of the other side accepting the demand, with a graph that assumes -75 faction relation and social skill of 10.

For people who are interested in the formula:
https://www.geogebra.org/graphing/qesmhn6k
(The old formula is also in there, just FYI)

Fully savegame compatible.
https://github.com/erdelf/PrisonerRansom
Populära diskussioner Visa alla (6)
26
16 okt, 2024 @ 20:55
KLISTRAD: Suggestions
erdelf
6
27 apr, 2022 @ 13:34
Bug report
Narlindir
4
15 nov, 2021 @ 19:07
Conflict with Rim War?
jimothy
387 kommentarer
erdelf  [skapare] 13 aug @ 0:34 
thank you but.. I'm not using that method.
I never force a drop pod raid.

If you got a missing method exception.. it's another mod.
AmberGlowBug 12 aug @ 17:11 
This mod throws an error when attempting to force a drop pod raid:

The method signature changed in rimworld for this method:
Verse.IntVec3 RimWorld.DropCellFinder.FindRaidDropCenterDistant(Verse.Map,bool)

It should now be:
Verse.IntVec3 RimWorld.DropCellFinder.FindRaidDropCenterDistant(Verse.Map,bool,bool)

The last bool is allowWater and I think it determines if the drop can happen on water.
咕咕大鹌鹑 11 aug @ 3:56 
谢谢 9年了还在更新
言霄 13 jul @ 8:53 
thank u
MrUglyFace 30 jun @ 0:32 
Absolute chad still updating this almost 9 years later

I don’t even use this mod but that deserves respect
Papito 29 jun @ 3:20 
Do faction leaders get a huge increase in value?
erdelf  [skapare] 19 jun @ 6:55 
that is most of the value, yeah.
Wolfette 18 jun @ 15:17 
Does the pawn being ransomed value factor in to what they are worth?
Tardo The Ass-Monkey 6 mar @ 18:53 
I finally decided I was done waiting and tested it myself. It does indeed work with Medieval Overhaul's Messenger Table
Tardo The Ass-Monkey 19 feb @ 16:47 
Does anyone know if this will work with Medieval Overhaul's version of the comms console (messenger table)? I would love to use this with my medieval run, to ransom off enemy knights that I capture.