Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

115 ratings
Alexanders Accession Campaign
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Overhaul
File Size
Posted
Updated
29.122 MB
Oct 28, 2016 @ 1:12pm
Mar 31, 2019 @ 8:37am
5 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Alexanders Accession Campaign

In 2 collections by Cyrus The Great (FSOB)
Alexander The Great Campaign
10 items
FSOB Campaigns
5 items
Description
Making these mods costs me a lot of time (I have over 2000 hours) without getting anything in return. So please feel free to support me ($1 is enough) So that I will be able to finish at least the Xenephon campaign. Which will be a beast!
https://www.patreon.com/cyrusthegreatrome2?alert=2
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4TX7NBTRB4792&source=url

So one week ago, a year ago my first Alexander campaign came out on 21st October. In order to celebrate this I have created the first scripted campaign from 336 - 334 BC. The part of Alexanders reign that you dont play in my Alexander Campaign. Fight at Alexanders side as you establish your reign and learn how to work with the mighty Macedonian army!

In October 336 BC Phillip II of Macedon was suddenly assasinated. His son Alexander ascended the throne at the age of 19. With the League of Corinth, created by his father, disbanded and subject states revolting. Alexanders rule is on the point of collapse. His only ally is the Macedonian army, the greatest of its time.

There are still some bugs I have to fix, as soon as I know how I will fix it. The bugs I know:
- Battle of Charonea isnt playble use Reforging the League.
- After the Battle of Olympius the game crashes at loading screen: just restart Rome II and click on Macedonian Hegemony to continue.
- Do not accept peace treaties from either Thrace or Thebes
- After the siege of Pelium the army of Cleitus remains just ignore it
- At the Battle of Pelium and Olympus after pressing start battle just press k to activate ui
- It is not save game compatible (Campaign is about an hour long/ 90 minutes)

My music mods gives this mod a great atmosphere:

Alexander Music Mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=723325676
Hegemony Music Mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=758826888

Thats all for now, please report any bugs you could find more!

Well go on then Alexander awaits!
135 Comments
scoffdog Apr 12 @ 5:28am 
The horseback/cavalry will not show on my Alexander Accession campaign within battles? any recommendations...
Zal Dec 29, 2021 @ 7:57am 
The problem is that Macedonian Hegemony just crashes as soon as I start it, during the loading screen
Cyrus The Great (FSOB)  [author] Dec 29, 2021 @ 3:44am 
it should be like that!
Cyrus The Great (FSOB)  [author] Dec 29, 2021 @ 3:44am 
so do the 2nd scenario then just continue with part 2
Cyrus The Great (FSOB)  [author] Dec 29, 2021 @ 3:43am 
damn man I have been out to long from modding to fix this
Cyrus The Great (FSOB)  [author] Dec 29, 2021 @ 3:42am 
the crash after the battle is correct
Cyrus The Great (FSOB)  [author] Dec 29, 2021 @ 3:42am 
After the Battle of Olympius the game crashes at loading screen: just restart Rome II and click on Macedonian Hegemony to continue.
Zal Dec 29, 2021 @ 3:39am 
Nothing to do.
I moved the 2 mods (Hellenic Campaign and Accession) to Data, and I deleted the original folders from the workshop.
Also with that method, it crashes when I load the 3rd scenario.

Recap:
-Alexander Accession
-Alexander The Great Campaign Hellenic Edition
Both activated and in Data folder.

2nd scenario:
I can play the first battle, but then on the loading screen at the end of the battle, it crashes.
3rd scenario:
It just crashes at loading screen.

Same behavoir if installed in workshop folder.

Latest patch of the game, Caesar in Gaul and WoS present.
Cyrus The Great (FSOB)  [author] Dec 29, 2021 @ 2:16am 
then delete those of from the new place
Cyrus The Great (FSOB)  [author] Dec 29, 2021 @ 2:15am 
perhaps if you move the mod files back to data instead of their new place