Arma 3
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DonkeyPunch.INFO Open Chernarus Project
   
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
1,201.730 MB
Oct 24, 2016 @ 5:22pm
Apr 5, 2017 @ 6:19pm
23 Change Notes ( view )

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DonkeyPunch.INFO Open Chernarus Project

Description
This mod brought to you by DirtySanchez and DONKEYPUNCH.INFO

Maca has in fact released DS_Houses with Torndeco. Their lack of working with the community on projects like Open Chernarus Project and only making things for their own personal monetary gain is not community like behavior.

Sharing is Caring and always lend a hand to your neighbor!

**NEW** Fully Compatible with Arma 3 1.68 Dynamic Simulation System.

This adds new enterable buildings to Chernarus.
You can use CUP / A2OP / A3MP / AiA and these should work fine.
Tested with A2OP at this time and works well.
Tested with CUP Terrains at this time and works well.(Thanks SPOOK)

Search and Replace PBO is included now.
This will run on the server postinit. Meaning PLUG AND PLAY for server owners.
No need to replace buildings on your own.

For more entereable buildings, use my OCP+JBAD requirements ADDON

For bug reports use our Forums, a new header is being created today for this mods bug reports
BUG REPORTING: http://epochmod.site.nfoservers.com/donkeypunch/index.php?topic=631.0

The original work was done by ARGUMENT and released in this thread at BIS: https://forums.bistudio.com/topic/171990-wip-buildings-of-russian-village/?hl=houses

In june of 2016 he released his work in this post: https://forums.bistudio.com/topic/171990-wip-buildings-of-russian-village/?p=3051642

This source was released under APL-SA as seen in the second link.
This release is also licensed under APL-SA.

GAME ON!!!

-sTanG

Thank you all for supporting DonkeyPunch.INFO!!!!!

ts3.DonkeyPunch.INFO
http://DonkeyPunch.INFO
https://discord.gg/zVjeBRY

If anyone has any enterable buildings they would like to add to this mod, or if you have any fixes in place for something you found. We encourage you to comeon over and have a chat n a beer :)
Another UPDATE:
[Added] MultiMap / MultiMod support for Chernarus and napf / JBAD
[Fixed] Surface and Penetration and Texture PopUp errors
[Fixed] All ca\data paths in models adjusted to compatible arma 3 a3\data_f paths

UPDATE:
[FIXED] Original Source UserActions had Open Door and Close Door reversed on some of the houses.
[RAISED] Original armor setting was equal to 100. new value is equal to 1000.
[CLEANUP] Started cleaning up of configs

The CODE is no longer needed. ALL MAPS SUPPORTED NOW!!!
I do a check for each building before attempting to replace the building on the map.
ENJOY!!!
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254 Comments
random Techpriest 2 hours ago 
Does this Mod work with other Chernarus-Versions, like Redux? I know that on this Version, quite a lot of Buildings are usable, but more and higher quality is always better imho.
Diveyez May 20, 2019 @ 3:06am 
That is a shame because Chernarus is a great map, and this is NEEDED.
Revixy Apr 26, 2019 @ 3:09pm 
@MScorPi
In case you didn't realize this is an old mod and is very likely outdated because of this.
Next time, do some research.
MScorPi Apr 25, 2019 @ 10:43pm 
this shit dont work
thatAC130 Feb 25, 2019 @ 3:39pm 
Hey there, I know it's been a while, but I was wondering if this mod still works, I tried using it, and because of the CUP update in november, it doesnt seem to work (even if I dont have any other mods active besides this)
MusTanG  [author] Aug 21, 2018 @ 12:05pm 
HAHA yessir, it is!
Great to hear a reply and one that magically solved itself.
Have a great week ahead!
accordion Aug 21, 2018 @ 11:53am 
I'd like to point out that it's fixed itself, no idea what went off.
We didn't even change the load order, just a day later it started working again

Arma is a magical game
MusTanG  [author] Aug 21, 2018 @ 11:50am 
Hi @sergeant rockhard,
If you could join the discord support channel we would be happy to help you resolve the issue.
Please have some info about your server setup ready for your support request post.
Thanks

https://discord.me/eXpoch
MusTanG  [author] Feb 14, 2018 @ 2:12am 
Https:/discord.gg/eXpoch for the latest info on my work.
I am involved in many things gaming, arma 3 was a jumping off platform to develop my skills in coding. Which I never touched before a3.
All of my work is available for free and will be updated with any new knowledge I gain.

If there are upgrades that you know how to do and would like to contribute to the project, I am willing to open it up, test out the work and update it with it.

Thanks for your inquiry!!

-sTanG
HitTheMan Feb 13, 2018 @ 9:30am 
Hey MusTanG, question for you. Are you still maintaining the mod & working on it? Curious since the last update was back in April.2017