Transport Fever

Transport Fever

71 ratings
Capacity Increase +100%
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.080 MB
Oct 20, 2016 @ 5:31pm
Jul 18, 2017 @ 3:00am
2 Change Notes ( view )

Subscribe to download
Capacity Increase +100%

Subscribed
Unsubscribe
In 1 collection by [RWB] FxUK
Miscellaneous Script & Map Mods
22 items
Description
**DOES NOT WORK PROPERLY DUE TO CHANGES WITH SHIP CAPACITIES ***

Unfortunately, I do not have the time to fix / figure it out, sorry.

----------------------------------------------------------------------------------


A fully configurable capacity / loading speed adjustment mod can be found here, by SPQR
http://steamcommunity.com/sharedfiles/filedetails/?id=1104465202


This simple mod increases the capacity for all vehicles / wagons, including mods, by an extra 100%
This will not alter the capacity of any existing vehicles, only when replaced / bought new with the mod active.

An alternative version is in my collection, which adds 50% instead.

Note:
If you activate on an existing save game, keep an eye on any lines that have 'full load' options set until you have upgraded the vehicles on that line to those with the new capacities.

I highly recommend combining this with the following mod, for balance purposes:
http://steamcommunity.com/sharedfiles/filedetails/?id=804326961

** This mod does not currently alter ship capacities due to a change in a recent update of TpF.

< >
72 Comments
[RWB] FxUK  [author] Dec 2 @ 11:58am 
@Uffty - it was never meant to be a cheat, as such, just allow shorter trains.
However, as you can see, it doesn't work properly and hasn't for ages, I left it here so as not to cause issues with peoples games, but am not maintaining it any longer.
Uffty Dec 2 @ 11:27am 
This mod is good, but it also doubles price and maintenance costs which nullifies its use and purpose = useless. With or without mod is the same.
GodKingfaves Sep 24 @ 6:40pm 
is there a way to make it so when you increase the capacity it doesnt increase the cost of the vehicle? i changed mine to do *40 and the starter horse cart costs 600k
[RWB] FxUK  [author] Apr 22 @ 3:26pm 
Ahh ok, yeah its based off current (vanilla) values not real world which as you say, is 4x.
So yeah, its 1/2 real life capacities.
alphaprior Apr 22 @ 2:42pm 
@RWB FxUK The game uses 25% of real world capacities so when I read 100% I thought it would be 4x. But as I said it's a good mod. I use real world capacities (4x) now and it's very crowded love it!
Nails Nathan Apr 21 @ 6:13pm 
@RWB. Now that's funny.
[RWB] FxUK  [author] Apr 17 @ 9:02am 
@alphaprior - If the capacity is 10, multiplied by 2, making 20, that is a 100% increase.
Not sure how its misleading
Sqweloookle Dec 21, 2017 @ 7:04pm 
I've noticed that trains do not fill fully when it can carry what is present at the stations.
alphaprior Aug 27, 2017 @ 1:40pm 
it has a multiplier of 2 so it gives half of the real capacity not 100% title is misleading, it's a great mod though
SPQR Aug 8, 2017 @ 12:46pm 
@FX2K great advice... I'll do some balancing and come up with some sensible default settings.