240 ratings
File Size
964.892 MB
Oct 11, 2016 @ 4:34pm
Oct 17, 2016 @ 9:52am
2 Change Notes ( view )

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Explore Henry's lookout tower from the video game Firewatch. Based on official National Forest Service blueprints, the tower from the game is a faithful representation of those used by actual forest lookouts today. Built in Source by Jane Ng of Campo Santo, the developer of Firewatch.

Popular Discussions View All (1)
Oct 1, 2023 @ 12:02pm
Is it lost forever?
byteframe 🌡️ 74° 💧 92% ☁️ 7m 🌔
elliotttate May 26, 2021 @ 10:07am 
@kip join the flatscreen to VR modding Discord to get a VR version of the whole game {LINK REMOVED}
Kip Sep 30, 2020 @ 1:21pm 
I´ve subscribed , where is the original content stored so that I can copy and use as a home environment?

Also who do we need to pay to get a VR version of the game with motion controlls :(
elliotttate Jan 21, 2020 @ 1:11pm 
Here's a download link for SteamVR:!MBcFBYgI!ukPK4lPGK3e4iAL-UyrG4BeUESkohVO7YQh7ATFQ7gk Just copy it to C:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\steamvr_environments\content\steamtours_addons
elliotttate Jan 21, 2020 @ 12:39pm 
@Chinese Spy You can copy it over yourself. I have it as my default SteamVR environment
Weird Chap Jul 7, 2017 @ 9:31pm 
Could you copy this over to SteamVR now that SteamVR Home has replaced destinations?
Mr. Snazzypants Feb 1, 2017 @ 9:25pm 
Check out The Foo Show which lets you explore inside the tower while listening to the devs being interviewed actively.
RED-FROG Jan 9, 2017 @ 10:12pm 
I just thought it was kinda funny reading ThatJaneNg's post again. If the textures for the tower were that large, the entire game could end up in more than just I think it is 3-4GB?
I mean, the game is more than just 1 textured tower without environment.
No offense :steamhappy: :steamhappy:
mrorange Oct 24, 2016 @ 12:13pm 
ThatJaneNg  [author] Oct 23, 2016 @ 1:30pm 
@Red-Frog, that might be a Destinations bug, we don't have control over that in creating Workshop content
ThatJaneNg  [author] Oct 23, 2016 @ 1:26pm 
@Boosem it probably is due to the very high resolution textures. I will look into reducing some that you can't put right up to your eyes and see if that will help a bit.