236 ratings
File Size
920.193 MB
Oct 11, 2016 @ 4:34pm
Oct 17, 2016 @ 9:52am
2 Change Notes ( view )

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Explore Henry's lookout tower from the video game Firewatch. Based on official National Forest Service blueprints, the tower from the game is a faithful representation of those used by actual forest lookouts today. Built in Source by Jane Ng of Campo Santo, the developer of Firewatch.

Popular Discussions View All (1)
May 26 @ 1:33pm
Is it lost forever?
¡ byteframe 🤠 is all-ears !
< >
elliotttate May 26 @ 10:07am 
@kip join the flatscreen to VR modding Discord to get a VR version of the whole game {LINK REMOVED}
Kip Sep 30, 2020 @ 1:21pm 
I´ve subscribed , where is the original content stored so that I can copy and use as a home environment?

Also who do we need to pay to get a VR version of the game with motion controlls :(
elliotttate Jan 21, 2020 @ 1:11pm 
Here's a download link for SteamVR: {LINK REMOVED} Just copy it to C:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\steamvr_environments\content\steamtours_addons
elliotttate Jan 21, 2020 @ 12:39pm 
@Chinese Spy You can copy it over yourself. I have it as my default SteamVR environment
YOU CAN'T DEFEAT ME Jul 7, 2017 @ 9:31pm 
Could you copy this over to SteamVR now that SteamVR Home has replaced destinations?
Mr. Snazzypants Feb 1, 2017 @ 9:25pm 
Check out The Foo Show which lets you explore inside the tower while listening to the devs being interviewed actively.
RED-FROG Jan 9, 2017 @ 10:12pm 
I just thought it was kinda funny reading ThatJaneNg's post again. If the textures for the tower were that large, the entire game could end up in more than just I think it is 3-4GB?
I mean, the game is more than just 1 textured tower without environment.
No offense :steamhappy: :steamhappy:
mrorange Oct 24, 2016 @ 12:13pm 
ThatJaneNg  [author] Oct 23, 2016 @ 1:30pm 
@Red-Frog, that might be a Destinations bug, we don't have control over that in creating Workshop content
ThatJaneNg  [author] Oct 23, 2016 @ 1:26pm 
@Boosem it probably is due to the very high resolution textures. I will look into reducing some that you can't put right up to your eyes and see if that will help a bit.