Destinations

Destinations

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11 жовт. 2016 о 16:34
17 жовт. 2016 о 9:52

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Firewatch

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Explore Henry's lookout tower from the video game Firewatch. Based on official National Forest Service blueprints, the tower from the game is a faithful representation of those used by actual forest lookouts today. Built in Source by Jane Ng of Campo Santo, the developer of Firewatch.



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7
1 жовт. 2023 о 12:02
Is it lost forever?
byteframe 🌡️ 40° 💧 98% ☁️ 4m 🌔
Коментарів: 23
elliotttate 26 трав. 2021 о 10:07 
@kip join the flatscreen to VR modding Discord to get a VR version of the whole game {ПОСИЛАННЯ ВИЛУЧЕНО}
Kip 30 верес. 2020 о 13:21 
I´ve subscribed , where is the original content stored so that I can copy and use as a home environment?

Also who do we need to pay to get a VR version of the game with motion controlls :(
elliotttate 21 січ. 2020 о 13:11 
Here's a download link for SteamVR: https://mega.nz/#!MBcFBYgI!ukPK4lPGK3e4iAL-UyrG4BeUESkohVO7YQh7ATFQ7gk Just copy it to C:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\steamvr_environments\content\steamtours_addons
elliotttate 21 січ. 2020 о 12:39 
@Chinese Spy You can copy it over yourself. I have it as my default SteamVR environment
Weird Chap 7 лип. 2017 о 21:31 
Could you copy this over to SteamVR now that SteamVR Home has replaced destinations?
Mr. Snazzypants 1 лют. 2017 о 21:25 
Check out The Foo Show which lets you explore inside the tower while listening to the devs being interviewed actively.
RED-FROG 9 січ. 2017 о 22:12 
I just thought it was kinda funny reading ThatJaneNg's post again. If the textures for the tower were that large, the entire game could end up in more than just I think it is 3-4GB?
I mean, the game is more than just 1 textured tower without environment.
No offense :steamhappy: :steamhappy:
mrorange 24 жовт. 2016 о 12:13 
cool
ThatJaneNg  [автор] 23 жовт. 2016 о 13:30 
@Red-Frog, that might be a Destinations bug, we don't have control over that in creating Workshop content
ThatJaneNg  [автор] 23 жовт. 2016 о 13:26 
@Boosem it probably is due to the very high resolution textures. I will look into reducing some that you can't put right up to your eyes and see if that will help a bit.