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People should focus more on team play and capturing objectives instead of going straight for kills. Unfortunately, that's what the game rewards because it's a game and can't objectively measure how well you "teamworked". It should also be noted that arcade mode may honestly be even more difficult than other modes in terms of not getting killed because of the damn indicator showing off your tanks tiny weakpoints from 1.5 km away, behind a terrain piece you can't fuckin' see.