Stellaris

Stellaris

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Ship Power Stations
   
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118.527 KB
Oct 6, 2016 @ 5:42pm
Feb 23, 2018 @ 1:18pm
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Ship Power Stations

In 1 collection by folk
Folk's Stellaris Mods
33 items
Description
Adds hard-mounted power stations to all military ships
It never made much sense to me that the ships didn't have built-in power plants!
So this mod adds a fixed power station mount to all military-class hulls, including the military stations :-)

Built-in support

I do not read comments or forums on Steam any more. I can only be reached on Github.

To add support for your ship(s) in this mod, you need to provide me with:
1. The ship_sizes identifiers of your ships ("corvette").
2. How many S, M, and L utility slots are present in a standard layout for each ship type. If the number is different depending on section types, I need an average number. For vanilla Battleship, it's 0, 0, 10. For Cruiser, it's 0, 6, 3.
3. The entire mod (almost) is generated by a script that you can find in the "generate" folder in the mod ZIP. It's called gen.lua. Should be easy enough to understand, so read it. And if you do not understand, you can learn how. Because you are on the internet.
4. Find me on Discord.

To add support for different reactor types, it's a bit more complicated, and depends on the load order of the mods. If your mod loads after this one, it's much easier. Find me on Discord for that, too.

Mod details
The power station mount can be equipped with predefined reactors for every standard (vanilla) tech, from Fission to Zero Point (and the new secret one!).

Power Stations generate ~50% of total hull utility slot capacity, so they free up lots of slots for other parts :-)
Mineral cost remains identical to slot-based reactors.

The AI uses the power stations.
Any non-standard country does not, however. This includes Fallen Empires, Unbidden, Swarm, Awakened, Guardians, Drones, Pirates, Clouds, Wraiths, and everything else where the designs of their ships is predetermined.
However, these countries get significant buffs to a wide array of ship properties if you simply select Hard/Insane difficulty.

This mod does not remove any utility slots. You can still use power reactors in utility slots as before.

Compatibility
Incompatible with anything that changes the default ships. Because Paradox.
I've seen several mods on the workshop that replace vanilla files for no good reason, and also one that actually included all files from Stellaris, thus replacing the whole game! So, please be careful :-)

Compatible with Crystallis Ship Modules.

It is compatible with existing save games, but you need to research something (anything, research any technology) before you get access to previous power station levels.
After that, you get access to higher power station levels along with the core reactor research options.

Please, before you comment with any bug reports, realise that this addon is in fact extremely simple. The only thing it adds is a component.
If you have a problem, it is most likely caused by some other addon.
Or, you're using more than one addon that overwrites 00_ship_sizes.txt.

Replaced files
The mod replaces the following game files:
common/ship_sizes/00_ship_sizes.txt

Please check out my other addons!





And many others :-)
Popular Discussions View All (1)
0
Dec 26, 2017 @ 2:56am
Reason Why "You" Don't Get A Response From The Author Of The Mod
Shadows-Forgotten
363 Comments
starfirejordan Nov 17, 2023 @ 12:12am 
isnt working for 1.9, i cry
Ocomunepom Oct 16, 2023 @ 10:36am 
i just found this mod

the reactor of the ship coulnot be changed before ?
that feel so odd now

thx you for giving the dev the idea if they did not have it before you :steamthumbsup:
Ellisten Mar 3, 2022 @ 8:17pm 
time traveler checking in, thank you for your service
pierre May 21, 2021 @ 3:49pm 
this old mod was the best mod i have to be frank it is weird coming back and seeing it again
Zenith Apr 16, 2021 @ 7:01am 
it's weird coming across this relic every now and again.
Lord Hylia Jul 11, 2020 @ 8:51pm 
REALLY out of date. so out of date the game now has the mod built into the base game.
Retro67 Jul 10, 2020 @ 8:45pm 
out of date for me
Jim Starluck May 2, 2020 @ 9:51pm 
o7
frankiejou Apr 30, 2020 @ 5:03am 
your mod changed the game for us. Thank you.+1
[Legends] redholm Jan 18, 2020 @ 1:51pm 
No. This does not need to be updated XD Like what would he do? Remove the power core?