Stellaris

Stellaris

127 ratings
Moar Science! (ship modules)
   
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Oct 22, 2016 @ 11:33pm
Feb 14, 2018 @ 2:06am
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Moar Science! (ship modules)

In 1 collection by folk
Folk's Stellaris Mods
33 items
Description
Sick of lacking ship upgrades for the Science Ship? I know I am!
For only $0, you can be the owner of this perfect compact mod, perfectly compatible with the standard Stellaris Science Ship, and NSCs Science Cruiser.

The mod fits on any hard drive, any operating system, as long as you purchase with a perfect smile.

Get all these features, and more!
- 3 new archeology laboratories
- 3 new exploration laboratories

With included perfect extra armor and sublight speed modifiers! Just for you!

And if you order today, we throw in a perfect amount of cost per component, as balanced by the Paradox gods themselves; zero!
That's right, each component fitted on your favorite science vessel only costs you a net $0. That's perfect!

Order NOW, and get a free upgrade of your favorite perfect science vessel. Show all your friends!

Includes, gratis, free of charge as a special - forever, every time - a perfect way to explore your favorite galaxy.

These glorious new science laboratories will unlock alongside your favorite military ship combat computers, completely
obliterating the need for new research options - saving YOU time.

Click the button now. It will be perfect.

Please check out my other addons!





And many others :-)
33 Comments
AdVictoriamCustodes Jun 29, 2019 @ 12:30pm 
@isiarca
Except a lot of people are running like 50+ mods at any given moment and the mod launcher is horribly unoptomized
isiarca Nov 23, 2018 @ 12:03am 
Hey, people asking if it works in 2.0, here's an idea: just test it and report back. I know the game takes a hot minute to boot up, but how lazy can you get?

Also, folk doesn't read these comment sections anymore from what I hear. They can apparently be found on Discord though.
capitaine raynor Mar 24, 2018 @ 5:29am 
work 2.0 ? planned or not? need or not ? obsolete ?
capitaine raynor Mar 24, 2018 @ 5:28am 
thank you to tell us if the mod runs under 2.0 or if we must disable it and unsubscribe if it is obsolete (I prepare the mods)
vamware Mar 5, 2018 @ 7:14pm 
needs to be updated for 2.0
Dispesys Feb 23, 2018 @ 5:09am 
Please Update to 2.0
folk  [author] Feb 14, 2018 @ 2:08am 
@Timrath Alright, I lowered the prerequisite techs for both of them, and lowered the research cost, and increased the chance that the techs show up.

@trolface1245 Mods can't add new order types or control ships in that way. What you can do is use Issens ship behavior modules, or use my Automated Behavior Adjustment, or code your own ship behaviors.
trolface1245 Jan 15, 2018 @ 1:12am 
@folk You say you have fun to mod Stellaris so can you mod that :
Allow us to give special order in combat to our fleet : Sniping. Because it's stupid that my ship continuously go to the contact of enemys while they can just use their range weapon
Timrath Dec 22, 2017 @ 2:57pm 
To me it feels like the techs arrive so late in the game that they're no longer useful. By the time you get better modules for exploration, there's nothing left in the galaxy to explore. Maybe the techs should become available a little earlier?
Ridesdragons Dec 7, 2017 @ 7:44pm 
I'm ok with that, thanks