安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Which implant was it? Because of how the healing code handles hediffs, I have to manually add exceptions to keep them from being removed. I think I have a few with this case, but from a lore perspective, you could also think of this as the vampiric immune system rejecting the implant.
There's always a chance I'll go in and patch things, but it's not likely. What issue are you having with the bun race?
I'd like to fix these, but at the same time there's a gameplay argument/lore that vampirism "interferes" with other conditions. You could say the vampirism is rejecting the psycast, for example. But yeah, theoretically the source code and VBN file should be in the mod folder, which would be in your workshop folder under the same ID as the mod, 775650249