The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

318 ratings
Treebalance - Speech Tree
File Size
0.159 MB
Jun 17, 2012 @ 3:23am
Apr 26, 2015 @ 1:41pm
17 Change Notes ( view )

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Treebalance - Speech Tree

In the base game, Speech is a poor skill and its perk tree isn't much better. With this mod, Speech becomes a powerful skill with a well-designed and useful perk tree.
Also available on the Skyrim Nexus.

  • The tree was reorganized with prerequisites that actually make sense. The criminal perks (Bribe and Fence) are separated on the left, the salesman perks (Allure, Merchant, Investor, Master Trader) are in the middle, and the speaking perks (Persuasion, Intimidate) are on the right. No longer are these three groups mixed around.

  • Skill requirements were dropped on some things. Persuasion and Intimidate used to require such high Speech values that they weren't useful by the time you qualified, so I've dropped Persuasion to 20 and Intimidate to 40. Fence was dropped to 50 and Bribe to 25 to make them available earlier, and Fence's description no longer mentions an Investment requirement (both because Investor isn't its prerequisite anymore and because investing was never required to activate the sale of stolen items).

  • Allure's effect was doubled from 10% to 20% because it was so unimpressive.

  • A brand new yielding system exists for using Speech in combat. This doesn't require spending a perk; it's just something you can do now. While you are blocking, casting a spell, or aiming a bow or crossbow, activate a hostile NPC (only works on living people) to attempt a yield. The screen will flash green to let you know a yield has been attempted. After a short five second delay, you either succeed or fail based on your Speech skill, the target's level, and the target's remaining health percentage. Success costs a small amount of gold, awards Speech experience, and the target becomes non-hostile. If you fail, you can try again 20 seconds after your attempt. This was carefully balanced in cost, reward, and success chance for you as you scale through levels. This system was designed so that Speech can be used as a combat skill, so don't just use it when you can't win a fight. For a small gold cost it can potentially end fights very quickly. Players who wish for a pacifist character will love this mod.

  • Persuasion, Intimidate, and Allure now have secondary effects to augment yielding. Persuasion drops the difficulty and gold cost of yielding by 30% (but doesn't lower experience earned). Intimidate adds your level to Speech skill for yield checks, making them easier. Allure lowers yielding gold cost by 20% on NPCs of your opposite gender. The success formula was very carefully balanced so that at lower levels, you should be able to occasionally succeed without perks, but against stronger enemies, you will need these to have any chance of success.

I've also added four new perks.

Honeyed Words (60, Persuasion) - Yielding is faster, costs no gold, and can be used on animals.
  • 'I've heard about you and your honeyed words!" This does exactly what it says: removes the gold cost for yielding (does not affect success chance or experience earned) and unlocks it for use on animals. It also halves the time it takes to yield.

Recompense (80, Honeyed Words) - May view and take inventory and equipment from yielded opponents.
  • This only works on people, not animals who've yielded from Honeyed Words. There's little reason to kill people once you have this. In addition, as a "hidden effect" this causes a small gold value to spawn on the target, so there will always be something decent to take.

Linguist (60/90, Allure) - Shout cooldowns are 15% shorter.
  • Has two ranks, letting you reduce shout cooldowns by 30% if you take both. This will stack with an amulet and blessing of Talos for a 70% potential cooldown reduction.

Orator (75, Linguist) - All shouts are 30% stronger.
  • This increases both duration and magnitude of all shouts by 30%. Some shouts have both and will benefit from both parts.
Popular Discussions View All (1)
Oct 9, 2017 @ 2:44pm
Problem treebalance SE
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Xandee Dec 31, 2018 @ 4:14pm 
ordinator is the one you are thinking of @MaddieMonster143
MadieMonster143 Feb 7, 2017 @ 3:56pm 
I can't remember what it's called, but there is a mod that splits the speech tree into three different parts and adds shout perks as well as the ability to gain exp from successful shouts. It won't work with this mod.
SushiSquid  [author] Feb 7, 2017 @ 10:01am 
No. I didn't do that with this mod so that it wouldn't conflict with any mods that change shouts, including other mods that do add experience for shouting.
MadieMonster143 Feb 7, 2017 @ 1:50am 
does this mod allow shouts to add exp to the speech skill?
ok Nov 5, 2016 @ 1:38pm 
the yeilding is useless just use pacify or paralyze but i do have a idea for a new build now thanks
SushiSquid  [author] Sep 24, 2016 @ 9:52pm 
I haven't tried it against Miraak, but it'll work on Mercer. Be aware that quests don't update without actually killing, though.
Bad News Bears Sep 24, 2016 @ 9:02pm 
Does this work against bosses like Mercer Frey or Miraak?
SushiSquid  [author] May 8, 2016 @ 3:50pm 
Is the file itself in your data folder? It may be failing to download correctly through the Workshop. You can just downloading from the Nexus page instead if that is the case.
ルグルス May 8, 2016 @ 10:54am 
the mod simply doesnt manifest, there is no error message, i just start the game and its simply not there after i subscribed to it.
SushiSquid  [author] May 8, 2016 @ 3:59am 
It's always worked for me and still does. Simple saying "it doesn't work" gives me no information on what might be going wrong. Mod conflict? Workshop failing to download? Aliens abducting the files? I really don't know what the issue could be on your end. I understand the frustration if you don't either, but I'm not sure how to help.