Sid Meier's Civilization V

Sid Meier's Civilization V

134 ratings
Culturally Linked Start Locations
File Size
0.079 MB
Jun 16, 2012 @ 5:22pm
Jul 19, 2013 @ 1:09pm
3 Change Notes ( view )

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Culturally Linked Start Locations

In 1 collection by Gedemon
The Last Modpack
10 items
Civilizations (and City-States) will start close to each other depending of their cultural art style (European, Greco-Roman, Middle-East, Asia, South-American, Polynesian)

Culture Group relative distance is also used (ie Greco-Roman civs should be closer to European than Asian civs...)

This mod disable the start bias option.
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NordicLight Mar 2, 2017 @ 3:21am 
Doesnt work... I restarted game around 30 times, and stil without normal start location. EVEN WHEN all nations where ther should be, there is always 1 nation in wrong place. PLS FIX.
Donald J. Trump Feb 24, 2017 @ 2:36pm 
hrafninn Dec 19, 2016 @ 3:59am 
Yeah. Agree, half-works.
SilentGamer Feb 24, 2016 @ 12:13pm 
It sort of half works to be honest. It's a great idea but for two games in a row I've played as England with the Ottomans as my neighbour, then the Indonesians and the Zulus. the furthest civilizations seem to be other European ones such as the French, German and Portuguese, but these often are neighborus with the Aztecs. Please fix.
Rex Formica Feb 16, 2016 @ 4:19pm 
Oh, right after the first time I tried the mod, it doesn't seem to be working correctly. The civilizations seem to be mostly scattered, and I'm using more than 10 players. If I could have any feedback on what is causing this or how I can fix it woould be greatly appreciated
Rex Formica Feb 15, 2016 @ 2:10pm 
Do you think you can make a similar mod that does the same but instead spawns civs in locations similar to their ones in real life? (Ex: mongolia being near mountains, england being on islands)
NCNSabratha Oct 7, 2015 @ 12:12pm 
Great Work but this Mod doesnt work anymore. I was starting as Carthage and Japan was next to me...
ⰗⰓⰀⰐⰍ Sep 30, 2015 @ 1:36pm 
Does this mod still work?
:thinking: Aug 26, 2015 @ 4:42am 
mod is broke
crabs? Aug 14, 2015 @ 12:01pm 
Doesn't change anything.