Sid Meier's Civilization V

Sid Meier's Civilization V

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SloMo Science 30
   
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1.192 KB
Jun 15, 2012 @ 11:15pm
Jun 26, 2012 @ 1:13am
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SloMo Science 30

Description
SloMo Science 30%

Increases research costs by 30%

Compatibility
100% Civilization 5: Standard
100% Civilization 5: Gods & Kings
100% Echoes of Ages: CiVilization Plus+

Contact Information
Website: www.cyrinno.com
Forums: www.civfanatics.com
15 Comments
Cyrinno  [author] Nov 19, 2013 @ 7:42pm 
It does
foprak Nov 19, 2013 @ 7:06am 
Does this work with BNW?
Cyrinno  [author] Jan 6, 2013 @ 2:26pm 
@ GodzWrath,

Glad to help. There is a range of slowers out for different speeds if this one still doesn't feel good just click on the collection above.
Hohenheim Jan 5, 2013 @ 2:22pm 
I originally saw your SloMo science 200 and thought that was way too slow for me, but I wanted slower science. I was thinking it would be great if someone made a mod that slowed science down by roughly 30 percent... and then I saw this.
Cyrinno  [author] Aug 14, 2012 @ 7:33pm 
Thanks heaps. :)
Sader Aug 14, 2012 @ 1:27am 
Thank you for coming up with these and sharing them for everyone to use. I always disliked how both production and research times were increased in the game pace settings, since it really shouldn't take the same amount of time to simply train a unit of swordsmen as it does to figure out how to make the swords in the first place.

Sub'd to almost all of these, and +rep'd 'em all.
Yorkshire Jul 15, 2012 @ 2:37am 
Thank you!
Cyrinno  [author] Jul 15, 2012 @ 1:25am 
There's quite a few versions just use the collection link above to find the one that works for you. :)
Yorkshire Jul 15, 2012 @ 1:19am 
Really useful, slowing it down gives you more time to build the units/buildings from an era. SlowMo 50 might be even better in my opinion.
Cyrinno  [author] Jun 26, 2012 @ 1:20am 
@ Dawgamims + Baleur
Those versions have now been released.