Arma 3
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Splendid Smoke
   
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Data Type: Mod
Mod Type: Animation, Equipment
Bestandsgrootte
Geplaatst op
Bijgewerkt op
2.782 KB
26 sep 2016 om 8:01
12 dec 2016 om 4:15
3 wijzigingsnotities (weergeven)

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Splendid Smoke

Omschrijving
What does it do?
The mod reworks the smoke effects of various weapons and events. In the initial version this includes much bigger smoke clouds created by all types of smoke grenades.

The main aspect is the improvement of the visual experience while not decreasing the performance compared to vanilla. In general this means that the amount of spawned particles remains unchanged.

Features
The following list presents all added/changed features:

* reworked effects of smoke grenades
** double the size
** more volume due to increased spreading
** blocks the sight of AI
** same particle amount than in vanilla (performant, particle limit is not reached faster)
* compatible with common mods like ACE
* small and compact, no overhead
* perfomant

Troubleshooting
* The smoke effect does not look like in the video?
** If you use any mods, try again without (vanilla). If the problem still persists, locate the problematic mod. Ensure that SplendidSmoke is loaded after this mod, this should fix the issue. In either case contact us here, at the Bistudio Forum or at GitHub so we can fix the issue also for others.
* The smoke effects do not apply to a modded smoke grenade?
** The modded grenade probably does not inherit from the vanilla grenades. Contact us here, at the Bistudio Forum or at GitHub so we can add support for this mod.

Source
The source of this mod is available at GitHub, it is published under the GNU General Public License v3.0.

Links
Bistudio Forum: https://forums.bistudio.com/topic/194479-splendid-smoke/
GitHub: https://github.com/ZabuzaW/SplendidSmoke
Populaire discussies Alles weergeven (1)
1
27 feb 2023 om 16:01
permission to repackage
Ñato
86 opmerkingen
SCOOB 24 mei om 7:33 
id presume server as it affects AI
Frost_99 3 feb om 7:50 
is this serverside or clientside?
Puotek 1 feb om 13:13 
Can you make a compat for Photon VFX - Smoke or can you make a version that only changes AI behaviour/makes it harder for AI to see-through the smoke?
Zabuzard  [auteur] 2 jan om 9:27 
@312 there is a script command called sth like AttachTo which lets u attach smoke grenades on any model. thats what i used for this picture
Jaquavious Onyegbule Jr. III 18 dec 2023 om 15:01 
How do I make the plane do acrobatic smoke movements?
BlackBurn200PL 11 feb 2023 om 10:42 
is it client side or server side mod?
Cap10_Bull@ 31 dec 2022 om 3:22 
after a few tests ... looks like it's up to blastcore murr edition after all witch this mod does not work together for me - I have blastcore crossed off my list, because that after so many years playing ArmA, the smoke grenades now finally make any sense ... this is clearly the better exchange ...
Cap10_Bull@ 31 dec 2022 om 1:11 
Works in Vanilla as it should have been implemented by BI. :selike: (Noticeable drop in frame rate)
Unfortunately it does not work with my mod settings, even if I load this mod last. Difficult to guess wich it is because I haven't actually loaded anything else that affects smoke effects (except Blastcore and that is supposed to work - according to the comments).
R0adki11 3 dec 2022 om 3:15 
@Zabuzard my community has started using this great mod, however we have found that SOG PF airburst for the M79, cause desync. We suspect this due to how the cfg cloudlets are setup. Iam going to ask the SOG PF devs on their discord to find a fix.
Zabuzard  [auteur] 20 nov 2022 om 23:45 
@OrkunHub Sounds good to me :) As long as you follow the license, you can do whatever you want with it :steamthumbsup: