ENDLESS™ Legend

ENDLESS™ Legend

46 ratings
Custom Faction
   
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TYPE: Extension
Tags: UGC
File Size
Posted
Updated
2.174 MB
Sep 25, 2016 @ 3:17pm
Sep 28, 2016 @ 8:38am
2 Change Notes ( view )

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Custom Faction

Description
This mod allows you to remove the base Traits from any faction and add any base Traits from other factions. The "Base Traits" are listed bellow with their limits per faction made.

Units - 1 per Era
Settler - 1
Militia - 1
Hero - 1
Major Trait - Unlimited

This mod has not been tested with other mods! Feel free to test it with other mods and let me know and I will try to accommodate you in some way but no guarantees. I will not be trying to make this mod compatible unless I have specific requests.

None of the Units (Units, Militia, Hero, Settler) from the Allayi Faction can be used unless you have the Major Trait "Shifting" (This is due to the trait pretty much saying you are getting the units) and I reduced the points it cost to 10 and made the base Units (Not Settler, Militia, or Hero) cost 5 to make it total the original cost if you get the trait and the units but less if you don't want all of them.

Due to issues (mostly, the lack of documentation) with this mod installed whenever you start a game your initial army of 4 will be split into 3 armies (1 Hero, 1 Settler, 2 Units) but they will be next to each other and can be combined.

I have set the trait limit to 105 since you can't use this mod with other mods that change the max limit. (Currently working on a more permant solution if anyone has any ideas please contact me).

*** NOTE ***
Works with all DLCs expect Tempest! Have not implemented that one yet due to it just coming out!
30 Comments
Yuese Aug 3, 2018 @ 1:18pm 
Yo could you update this for the newly released Kapaku faction ?
hummingbolt Oct 20, 2017 @ 7:07pm 
Desperately want this for Endless Space 2.
william.xantos Apr 2, 2017 @ 11:21am 
It would be so greatful if you could fix it.
Gulp DragonDawn Feb 28, 2017 @ 8:38am 
when will it be compatable w/ tempest?
Jalaal Feb 27, 2017 @ 7:18pm 
Super interested in being able to have a Tempest version. Also can you make one with a 1k trait limit for those of us that just like to really break the system? x_X
Eyshma Feb 17, 2017 @ 1:20pm 
Hey man, I'm getting an error with your mod, and according to your files, the errors is in the deprecated part:
<!--Deprecated - will raise a warning if used-->
<ExtraType Name="Action_UpdateArmyObjective" DataType="QuestBehaviourTreeNode_Action_UpdateArmyObjective, Assembly-CSharp" />
<ExtraType Name="Action_UpdateQuest" DataType="QuestBehaviourTreeNode_Action_UpdateQuest, Assembly-CSharp" />
<ExtraType Name="Action_UpdateStep" DataType="QuestBehaviourTreeNode_Action_UpdateStep, Assembly-CSharp" />
<ExtraType Name="Action_UpdateTimerLocalization" DataType="QuestBehaviourTreeNode_Action_UpdateTimerLocalization, Assembly-CSharp" />

Got any idea how to fix this? I allowed myself to try and remove it, which, as you would expect, didn't go well, but if I get an error, I end up not being able to save. Got any idea?
Soul Binder Jan 25, 2017 @ 4:04pm 
Any word on this mod getting a Tempest compatibility upgrade?
Would really like to be able to use the Mogwr trait for faster transports and embarkation advantage without the rest of their stuff.
great mod regardless so thanks @Alwaygetgo
stef_28 Jan 22, 2017 @ 8:27pm 
@m4ttcd:
<your steam folder>\SteamApps\workshop\content\289130\770136327\Simulation\FactionTraits[Affinity].xml
Search for Cost="105"
m4ttcd Jan 21, 2017 @ 3:52pm 
hey, any way you could help me out quickly? I'd like to edit the mod just to increase the trait points just for my own copy of this mod, but for the life of me can't find the right file to edit/line of code, any easy pointers please?
Eyshma Jan 6, 2017 @ 6:19pm 
Is it working yet with Tempest