Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Mr. Porcu's “Module Training” Missions
 
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Other: Missions
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2.627 MB
Sep 21, 2016 @ 8:03am
Dec 10 @ 3:20pm
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Mr. Porcu's “Module Training” Missions

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Description
Version 6.37.2
The "Regular Modules (Infinite Bombs)" section REQUIRES both the "Multiple Bombs" mod and the "Factory" mod, and remember to enable the room.
The "Mod selector" mod is a useful tool, I suggest you to read the mod's description and install it.
The other mods "required" to use this mission pack are tweaks and addons to the gameplay and addons that can be used by some modules, I suggest you do install these too but if you want you can skip them.

If you are a new player making the first step into the world of modded modules or a veteran looking for a warm-up, in this mission pack you'll find at least a mission for every module in the base game and on the workshop available and updated whenever I'm able to. Lots of time to play around, learn and understand how each module works and what it does, even if you are doing the role of both the expert and the defuser at the same time.

I suggest you to use only the vanilla bomb casing because I made these mission to have at most of 11 modules per bomb and whatever is written in the modules may be too small. If you still want to use a different bomb casings then install the Camera Zoom mod, as it let you zoom on the module you selected, but make sure to not use the 2x2 bomb casings as there are issues with "front face only" spawns.

Right now the mission pack is divided in 5 sections:
1) Regular Vanilla Modules, containing a mission for every Vanilla module, excluding needies;
2) Regular Mods Modules, containing a mission for every Modded module existing on the Steam Workshop, excluding needies;
3) Regular Modules (Infinite Bombs), containing a mission for both Vanilla and Modded non-needy module, each mission will keep sending a new bomb everytime you put down the one you have just defused (look up for the requirements);
4) Needy Modules, containing a mission for every needy module from Vanilla and Modded;
5) Translated Modules, containing a mission for every module that has been translated while being a different mod itself.

AS A LAST IMPORTANT NOTE: if there is a problem with any mission write me in the comments or on the Discord server. Remember that I live in the GMT+1 timezone (BST+1 in case of daylight saving time). And keep an adequate behavior while writing, or you'll be ignored (this is the internet after all) and please be specific on what the problem is. In other words: don't write stuff like "mod broken u suck fix plz".
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69 Comments
Mine Turtle Mar 12 @ 7:56pm 
The Poker mission seems to be broken: I'm subscribed to the module and it shows up in the Mod Manager, but the mission says I'm missing the poker module.

Thanks!
porcu93  [author] Aug 15, 2017 @ 9:32am 
I've just fixed that one a few minutes ago, when I made that particular mission I just woke up. Anyway the Four Bombs version was ok so you could have used that one for a bit.
Kalobi Aug 15, 2017 @ 9:30am 
The new mission for Big Circle contains 0 modules, making it both impossible to solve and useless as training for the module.
Azi Feb 23, 2017 @ 8:37pm 
I love you, and will be using this to train for WR
SL7205 Jan 24, 2017 @ 10:33am 
same for me about messed up sleeping time lol
porcu93  [author] Jan 24, 2017 @ 10:31am 
Well, it's even written in the description in wich timezone I live, buuut my sleeping schedule is kinda messed up
SL7205 Jan 24, 2017 @ 10:28am 
So, it's about timezone, that you will be active when I normally pushed out a new module.
porcu93  [author] Jan 24, 2017 @ 9:46am 
@SL7205 I'm on the Discord server too, and it's only 18:45 for me right now
SL7205 Jan 24, 2017 @ 9:01am 
Thanks for making training missions for us! How could you update everything so fast? :p I just put my module public and you update it in like 5 minutes. :)
porcu93  [author] Nov 24, 2016 @ 12:50pm 
Done :D