Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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[DEPRECATED]Mr. Porcu's “Module Training” Missions (MTM): Pack 1 of 4 - Lookalikes + #-C
   
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1.151 MB
Sep 21, 2016 @ 8:03am
Sep 27, 2021 @ 12:35pm
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[DEPRECATED]Mr. Porcu's “Module Training” Missions (MTM): Pack 1 of 4 - Lookalikes + #-C

Description
Version 8.3-P1
FINAL
IMPORTANT: this mission pack series will no longer be updated in the future as I've lost interest on the game, compiling takes a long time with too many missions and the Dynamic Mission Generator mod simply replaces the need of a mission pack focused on training. This last update is to remove the Infinite Bombs sections from all four packs.
This version of the pack requires you to use v 1.9.4 or higher of the game, else you will end up with your game stuck on loading.

You can find pack 2 of 4 here: https://steamcommunity.com/sharedfiles/filedetails/?id=2268485566
You can find pack 3 of 4 here: https://steamcommunity.com/sharedfiles/filedetails/?id=2268486794
You can find pack 4 of 4 here: https://steamcommunity.com/sharedfiles/filedetails/?id=2268487979

If you are a new player making the first step into the world of modded modules or a veteran looking for more practice then this series of mission packs is what you're looking for. You'll find two missions for every module present in the base game and available on the workshop, and new missions will be added whenever I'm able to. Lots of time to play around, learn and understand how every module works and what it does, even if you are doing the role of both the expert and the defuser at the same time.

I suggest you to use only the vanilla bomb casing and the 3x3 bomb casing because I made these mission to have at most 11 modules (whenever I can) per bomb, as text written in the modules may be too small with large bomb casings. If you still want to use a different bomb casings then you must install the "Camera Zoom" mod, as it let you zoom on the module you selected, but make sure to not use the 2x2 bomb casings as there may be issues with "front face only" bombs.

As of right now, this pack contains the following Table of Contents:
1) Lookalikes, containing a mission for every group of modules that look similar;
2) #-A, containing a mission for every module which name starts with a number, any symbol and the letter A;
3) B, containing a mission for every module which name starts with the letter B;
4) C, containing a mission for every module which name starts with the letter C.

AS A LAST IMPORTANT NOTE: if there is a problem with any mission you can easily find me on the Official KTaNE Discord server. Remember that I live in the GMT+1 timezone (BST+1 in case of daylight saving time). And keep an adequate behaviour while writing, or you'll be ignored (this is the internet after all). And please be specific on what the problem is. In other words: don't write stuff like "mod broken u suck fix plz".
84 Comments
porcu93  [author] Nov 8, 2020 @ 12:10am 
The pack got split because it got too big to be loaded all at once, and yes, I forgot to add the links to the other packs, but you can find them in the workshop easily
R3PurpleOwl Nov 7, 2020 @ 4:25pm 
Why was this split into four packs? I was wondering where the rest went.
AyOhEe Mar 11, 2020 @ 2:04pm 
thank you!
porcu93  [author] Mar 11, 2020 @ 11:06am 
They all are in the same mission called "Vanilla Needy Modules", that's why.
AyOhEe Mar 11, 2020 @ 9:46am 
vanilla needy modules are missing for me.
any idea why?
Dark Heresy Dec 30, 2019 @ 9:52am 
The Prime Checker mission appears to be broken, the modules always show the number 634, and the buttons do nothing. I'm not sure the problem is with the module or the mission.
ObjectsCountries Aug 18, 2019 @ 1:35pm 
also snakes and ladders seems to have been deleted from the workshop, and the missions for the fortnight and yoinking e-bucks are inaccessible (possibly because of an incorrect module id)
porcu93  [author] Jun 13, 2019 @ 4:48pm 
Again: the sections are ordered to have all the solvable modules first and then the needy modules, so no.
ObjectsCountries Jun 13, 2019 @ 3:52pm 
can you at least put needies before inf bombs because clicking
porcu93  [author] Jun 13, 2019 @ 8:20am 
There is no need for such section, else I would have to do one for all wires and so on. Also the sections are ordered to have all the solvable modules first and then the needy modules.