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In the game I described, I never had to worry about them asking me to go to war against someone I didn't want to; the way the galaxy was arranged any enemy of theirs was also an enemy of mine; the only difference being whether I was ready for war with any given enemy. The alliance lasted over four hundred turns without a hitch!
That reminds me of something I've long thought should be in the Diplomacy options: a request that another empire ally with a second other empire, as a way to get a three-way alliance. My current game would be great for that; I have one functionally but it's a balancing act to keep the unofficial ally happy and cooperative.
It works as a strategy mid-game to get easy access to other systems, especially in this unique case, and lets you build up your empire. You could also just stick with them the whole game and go to war with whomever they ask and keep them happy. The two of you 'to the end' until you have to declare war on each other at the very end.
If so I just notice that when i build an asteroid lab on an Antaran ruin it no longer tells that i have started the research or shows that i have made progress up to 100% and under the path to victory tab, the progress is 0/400.
Thanks for any feedback
@valtur_naa - sure, understood - it's just my own opinion. Back in MOO1 and initially in MOO2 Psilons were a fav race of mine, then settled into just playing as Humans most of the time. Terrans were a fav in MOO:CTS (when playing non-modded/vanilla version of game).