Wreckfest

Wreckfest

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The Very TrackPack
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File Size
Posted
Updated
9.097 GB
Sep 16, 2016 @ 5:47am
Sep 14, 2023 @ 11:10am
228 Change Notes ( view )

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The Very TrackPack

Description
Introduction
A (sizeable) collection of tracks created for Wreckfest. Features both fictional and real tracks, in all shapes and sizes. From reasonable racing courses to mental skijumps and falling comets - this pack contains something for everyone. The pack has been worked on for about 3 years now, but I intend to continue developing this mod and my skills further, to deliver new experiences and revitalization of the first creations.

The continuation of my work will continue in part two of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2276098616

Want to support me and my work?
[www.paypal.me] <-- clickable
As with all your kind words, support, feedback, critism (good and bad), as well as ideas - thank you! Your interest in this project is the greatest reward in it self, but as an student with limited resources - extra support allways helps.
Supporters are also added to the support list (if you want to change name or not be visible, let me know and I'll sort it out).

The tracks
The tracks are divided into cathegories, based on their shape and purpose. Clicking one of these brings you to all the tracks given this category. The complete tracklist can be seen below the picture.


Kristiansand Raceway
Crash Alley
Simstox Showdown - Request and model from Stuard Cowi (and mostly the credits)
Arendal Triangle
Dune Race
Elevated Eight
Birkeland
Bugbear Island
Arena Essex
Emmen Raceway
Michigan Speedway
Bristol Motor Speedway (several layouts)
Woodhill Raceway
Hillside Raceway
Rugland Motorbane
Greenlake Valley
Wimbledon Greyhound Stadium
Wimbledon Greyhound Stadium Derby
Pit Race - A track inspired by a track with same name from the legendary game Carmageddon (1997)
Ringwood - Track original created by Stuart Cowi, ported and updated by me (The Very End)
Eagles Nest
Chalk Canyon 2017
Hurtfull Five
Talledega Superspeedway
King's Lynn Raceway
Bridge To Nowhere
Red Pike Arena 2017
Red Pike Race 2017
Lupines Hill (Lydden Hill)
Nevada Freight Depot - Range of layouts, check them out!
Rock Bottom Derby
Rock Bottom Race
The Slow, the Fast and the Stupid (SFS)
Pine Hills Raceway
Black Sails Valley
Aremark Motorbane
Redwood Ring Oval
Redwood Ring Rallycross
Derby Banked Eight
Orange Speedway (1957 layout)
Sca Ultimate Raceway / Sca Fig. Eight
Dune Race - various layouts
Dakar s01, s02, s03, s04, S05
Lakewood Oval
Farmlands S1, S2, S3, S4, S5, S6
Pennsboro Speedway
Howling Wolfs Raceway
Brønnøy
Caprio County Raceway
Pocono Raceway (14 layouts in total)
Ballistic
Lyngås (6 layouts in total)
Corrosion
Grenland (9 layouts in total)
Gardemoen Drag and Green Racing Park Gardermoen (14 layouts in total)
Knobhill (8 layouts in total)
Harbor (7 layouts in total)
Colosseum (12 layouts in total)

Track Guide(s)
https://filebin.net/pymz1xpf7n82yjw9

Troubles/errors
* Some of the tracks are rather intensive on the requirements. If you get out of vertex buffer error, try one or more of the following: 1) Reduce or disable grass, 2) Using single-car sets 3) Not using 4k resolution or triple screen monitor (last resort). Tracks are tested with full AI grids with maximum grass settings at 1080p resolution.
* Graveldark error or missing surface/texture errors: Outdated other mods or mods that requires fixer patches (read the description on the Nascar mod page(s)
* Third party (potential) fix for vertex errors:
https://steamcommunity.com/sharedfiles/filedetails/?id=2244705675

Credits
* Kejima for his help and fixed with AI related matters
* Stuart Cowi (Madcowi Productions) for Lydden Hill and Simstox trackmodells, certain assets, models and tips, thank you!
* Sam Gibson for the great texture help on King's Lynn Raceway. Always appreciated!
* STRmods for digging up and fixing old BB assets (foliage) which is used in the snow tracks.
* Harmalarm for the DD2 track models, with I have used as base to further develop on into Wreckfest.
* Deadmaxx for creating the great track guide!

Supporters
The following people has been kind enough to give their hard earned coins and supported me through Paypal donations. A special thanks to the following:

* Carlo D. P.
* Badlinky
* ninezeroniner
* Crazy Enzo
* Brett D.
* Lilian C.
* Benjamin F
* Bruno P.
* Daniel H.
* TheSpacebarRider
* Nicholas C.
* Peter L. (2 donations!)
* EJsNRocket (2 donations!)
* Anreas B. (5 donations! What a champ)
* Dean G.
* SRV
* GittyRivers
* David C.
* Eric J.
Popular Discussions View All (49)
435
Jul 18 @ 3:47pm
PINNED: Track request list
The Very End
62
Dec 22, 2020 @ 10:33am
PINNED: Event list overview
The Very End
29
May 25, 2021 @ 12:38pm
Error: Out of Vertex Array
MangAnimE
3,405 Comments
aLeX 20 hours ago 
Hey Guys,

I wanted to upload your modpack to the server, I followed the instructions from my server provider (GPortal) and it shows me that there are mods on the server, but the tracks are not selectable.

I downloaded the mods and copied them over to Wreckfest.

I have added the mod ID's in the server config.

Have I forgotten something, because unfortunately it does not work.
The Very End  [author] Jul 25 @ 4:23am 
Sorry to hear! I've heard stories about people struggling using this online. Usually there is a way around, but it's fickly and requires some step. My best advice is to ask on the Discord channel (official WF channel) under the hosting / multiplayer channel for advice. I am sure some there can explain it way better than I.
Pizza Cat Jul 24 @ 5:24pm 
There seems to be a bug when using this mod multiplayer. My friend cannot see my server within the server browser.

Normally, I can create a lobby, and then my friend will join using the server browser. However, when this mod is installed, I create the lobby, but my friend is now unable to see my lobby in the server browser.

We do not have this bug happen with any other mods. We also tried disabling all mods except this one, and my friend still couldn't see my lobby. So it seems to be a problem with this specific mod.
Matchbox Jul 11 @ 5:58pm 
makes sense. The lack of that info kinda makes it a bit more of a "what am i getting myself into" kind of thing when starting a new track, so shall it be. Keep up the good work.
Honestly i don't know how i Jul 11 @ 8:04am 
y is it not showing upp or anything wtf
The Very End  [author] Jul 11 @ 4:14am 
Thanks for kind words and I totally get your valid critism about lack of track surface details and such! If only there was an automated way to calculate it, instead of manually guessing and measuring as the info in reality is a free-text field in a track detail file :D
Matchbox Jul 10 @ 11:00pm 
oh yeah also i really want to see Daytona in this game so if you see this, please take a Florida native's input and GIVE US DAYTONA. Thank you :)
Matchbox Jul 10 @ 11:00pm 
These tracks have genuinely left me with mouth agape in fear and shock (like the first time I loaded chalk canyon) so bravo to you, this is awesome. My only complaint is a lack of track previews at the pre-event screen, and all of the other info such as track surface and whatnot. Aside from that small gripe, they are all fun so far, and they all kick my ass. Especially black sail, that intersection is brutal.
FredMichalBear Jul 5 @ 1:34am 
I really hope to see more maps with car fixing points in the future. :>
The Very End  [author] Jul 4 @ 11:30pm 
Thanks for testing! Will look into it, but I'll fear what I'll find - its some really old code :D