Wreckfest

Wreckfest

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The Very TrackPack
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File Size
Posted
Updated
9.097 GB
Sep 16, 2016 @ 5:47am
Sep 14, 2023 @ 11:10am
228 Change Notes ( view )

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The Very TrackPack

Description
Introduction
A (sizeable) collection of tracks created for Wreckfest. Features both fictional and real tracks, in all shapes and sizes. From reasonable racing courses to mental skijumps and falling comets - this pack contains something for everyone. The pack has been worked on for about 3 years now, but I intend to continue developing this mod and my skills further, to deliver new experiences and revitalization of the first creations.

The continuation of my work will continue in part two of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2276098616

Want to support me and my work?
[www.paypal.me] <-- clickable
As with all your kind words, support, feedback, critism (good and bad), as well as ideas - thank you! Your interest in this project is the greatest reward in it self, but as an student with limited resources - extra support allways helps.
Supporters are also added to the support list (if you want to change name or not be visible, let me know and I'll sort it out).

The tracks
The tracks are divided into cathegories, based on their shape and purpose. Clicking one of these brings you to all the tracks given this category. The complete tracklist can be seen below the picture.


Kristiansand Raceway
Crash Alley
Simstox Showdown - Request and model from Stuard Cowi (and mostly the credits)
Arendal Triangle
Dune Race
Elevated Eight
Birkeland
Bugbear Island
Arena Essex
Emmen Raceway
Michigan Speedway
Bristol Motor Speedway (several layouts)
Woodhill Raceway
Hillside Raceway
Rugland Motorbane
Greenlake Valley
Wimbledon Greyhound Stadium
Wimbledon Greyhound Stadium Derby
Pit Race - A track inspired by a track with same name from the legendary game Carmageddon (1997)
Ringwood - Track original created by Stuart Cowi, ported and updated by me (The Very End)
Eagles Nest
Chalk Canyon 2017
Hurtfull Five
Talledega Superspeedway
King's Lynn Raceway
Bridge To Nowhere
Red Pike Arena 2017
Red Pike Race 2017
Lupines Hill (Lydden Hill)
Nevada Freight Depot - Range of layouts, check them out!
Rock Bottom Derby
Rock Bottom Race
The Slow, the Fast and the Stupid (SFS)
Pine Hills Raceway
Black Sails Valley
Aremark Motorbane
Redwood Ring Oval
Redwood Ring Rallycross
Derby Banked Eight
Orange Speedway (1957 layout)
Sca Ultimate Raceway / Sca Fig. Eight
Dune Race - various layouts
Dakar s01, s02, s03, s04, S05
Lakewood Oval
Farmlands S1, S2, S3, S4, S5, S6
Pennsboro Speedway
Howling Wolfs Raceway
Brønnøy
Caprio County Raceway
Pocono Raceway (14 layouts in total)
Ballistic
Lyngås (6 layouts in total)
Corrosion
Grenland (9 layouts in total)
Gardemoen Drag and Green Racing Park Gardermoen (14 layouts in total)
Knobhill (8 layouts in total)
Harbor (7 layouts in total)
Colosseum (12 layouts in total)

Track Guide(s)
https://filebin.net/pymz1xpf7n82yjw9

Troubles/errors
* Some of the tracks are rather intensive on the requirements. If you get out of vertex buffer error, try one or more of the following: 1) Reduce or disable grass, 2) Using single-car sets 3) Not using 4k resolution or triple screen monitor (last resort). Tracks are tested with full AI grids with maximum grass settings at 1080p resolution.
* Graveldark error or missing surface/texture errors: Outdated other mods or mods that requires fixer patches (read the description on the Nascar mod page(s)
* Third party (potential) fix for vertex errors:
https://steamcommunity.com/sharedfiles/filedetails/?id=2244705675

Credits
* Kejima for his help and fixed with AI related matters
* Stuart Cowi (Madcowi Productions) for Lydden Hill and Simstox trackmodells, certain assets, models and tips, thank you!
* Sam Gibson for the great texture help on King's Lynn Raceway. Always appreciated!
* STRmods for digging up and fixing old BB assets (foliage) which is used in the snow tracks.
* Harmalarm for the DD2 track models, with I have used as base to further develop on into Wreckfest.
* Deadmaxx for creating the great track guide!

Supporters
The following people has been kind enough to give their hard earned coins and supported me through Paypal donations. A special thanks to the following:

* Carlo D. P.
* Badlinky
* ninezeroniner
* Crazy Enzo
* Brett D.
* Lilian C.
* Benjamin F
* Bruno P.
* Daniel H.
* TheSpacebarRider
* Nicholas C.
* Peter L. (2 donations!)
* EJsNRocket (2 donations!)
* Anreas B. (5 donations! What a champ)
* Dean G.
* SRV
* GittyRivers
* David C.
* Eric J.
Popular Discussions View All (49)
433
Feb 22 @ 8:23am
PINNED: Track request list
The Very End
62
Dec 22, 2020 @ 10:33am
PINNED: Event list overview
The Very End
29
May 25, 2021 @ 12:38pm
Error: Out of Vertex Array
MangAnimE
3,388 Comments
The Very End  [author] Apr 20 @ 1:25pm 
Strange… any error message of any sort? Can you try to disable grass in the settings menu and see if it progresses further?
senillosa Apr 19 @ 12:38pm 
Your pack is the only mod I use.
All others track work fine but talladega won't load..
The Very End  [author] Apr 19 @ 9:45am 
Using any other mods? Can you try only running one mod at the time?
senillosa Apr 16 @ 12:18pm 
Talladega don't work anymore!
The Very End  [author] Apr 9 @ 1:34pm 
@kade: Using other mods? Can you test by only using track pack mod and see if it improves? Think it is a conflict but not quite sure what sorry.
Leelareso Apr 7 @ 3:26pm 
Maps works with AI or its only for multiplayer?
kade Apr 5 @ 11:53pm 
idk if this is a stupid question or not but whenever i enter a talledega race with the nascar ai and cars mod we get spawned in the pits
and when the game starts the ai just goes left and crashes onto the track, anyway i can make it so that we spawn on the actual track?
(also the track is for some reason bumpy and i dont get high speeds on it)
The Very End  [author] Apr 5 @ 9:26pm 
Hehe! It’s inspired by the game of the same name, which had notorious obstacles to hinder your speed if not precise ;) Can recommend it!
WINDTALKERS Apr 2 @ 4:22pm 
me too