Wreckfest

Wreckfest

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The Very TrackPack
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File Size
Posted
Updated
227.220 MB
Sep 16, 2016 @ 5:47am
Feb 1 @ 11:42pm
223 Change Notes ( view )

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The Very TrackPack

Description
Introduction
A (sizeable) collection of tracks created for Wreckfest. Features both fictional and real tracks, in all shapes and sizes. From reasonable racing courses to mental skijumps and falling comets - this pack contains something for everyone. The pack has been worked on for about 3 years now, but I intend to continue developing this mod and my skills further, to deliver new experiences and revitalization of the first creations.

The continuation of my work will continue in part two of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2276098616

Want to support me and my work?
[www.paypal.me] <-- clickable
As with all your kind words, support, feedback, critism (good and bad), as well as ideas - thank you! Your interest in this project is the greatest reward in it self, but as an student with limited resources - extra support allways helps.
Supporters are also added to the support list (if you want to change name or not be visible, let me know and I'll sort it out).

The tracks
The tracks are divided into cathegories, based on their shape and purpose. Clicking one of these brings you to all the tracks given this category. The complete tracklist can be seen below the picture.


Kristiansand Raceway
Crash Alley
Simstox Showdown - Request and model from Stuard Cowi (and mostly the credits)
Arendal Triangle
Dune Race
Elevated Eight
Birkeland
Bugbear Island
Arena Essex
Emmen Raceway
Michigan Speedway
Bristol Motor Speedway (several layouts)
Woodhill Raceway
Hillside Raceway
Rugland Motorbane
Greenlake Valley
Wimbledon Greyhound Stadium
Wimbledon Greyhound Stadium Derby
Pit Race - A track inspired by a track with same name from the legendary game Carmageddon (1997)
Ringwood - Track original created by Stuart Cowi, ported and updated by me (The Very End)
Eagles Nest
Chalk Canyon 2017
Hurtfull Five
Talledega Superspeedway
King's Lynn Raceway
Bridge To Nowhere
Red Pike Arena 2017
Red Pike Race 2017
Lupines Hill (Lydden Hill)
Nevada Freight Depot - Range of layouts, check them out!
Rock Bottom Derby
Rock Bottom Race
The Slow, the Fast and the Stupid (SFS)
Pine Hills Raceway
Black Sails Valley
Aremark Motorbane
Redwood Ring Oval
Redwood Ring Rallycross
Derby Banked Eight
Orange Speedway (1957 layout)
Sca Ultimate Raceway / Sca Fig. Eight
Dune Race - various layouts
Dakar s01, s02, s03, s04, S05
Lakewood Oval
Farmlands S1, S2, S3, S4, S5, S6
Pennsboro Speedway
Howling Wolfs Raceway
Brønnøy
Caprio County Raceway
Pocono Raceway (14 layouts in total)
Ballistic
Lyngås (6 layouts in total)
Corrosion
Grenland (9 layouts in total)
Gardemoen Drag and Green Racing Park Gardermoen (14 layouts in total)
Knobhill (8 layouts in total)
Harbor (7 layouts in total)
Colosseum (12 layouts in total)

Track Guide(s)
https://filebin.net/pymz1xpf7n82yjw9

Troubles/errors
* Some of the tracks are rather intensive on the requirements. If you get out of vertex buffer error, try one or more of the following: 1) Reduce or disable grass, 2) Using single-car sets 3) Not using 4k resolution or triple screen monitor (last resort). Tracks are tested with full AI grids with maximum grass settings at 1080p resolution.
* Graveldark error or missing surface/texture errors: Outdated other mods or mods that requires fixer patches (read the description on the Nascar mod page(s)
* Third party (potential) fix for vertex errors:
https://steamcommunity.com/sharedfiles/filedetails/?id=2244705675

Credits
* Stuart Cowi (Madcowi Productions) for Lydden Hill and Simstox trackmodells, certain assets, models and tips, thank you!
* Sam Gibson for the great texture help on King's Lynn Raceway. Always appreciated!
* STRmods for digging up and fixing old BB assets (foliage) which is used in the snow tracks.
* Harmalarm for the DD2 track models, with I have used as base to further develop on into Wreckfest.
* Deadmaxx for creating the great track guide!

Supporters
The following people has been kind enough to give their hard earned coins and supported me through Paypal donations. A special thanks to the following:

* Carlo D. P.
* Badlinky
* ninezeroniner
* Crazy Enzo
* Brett D.
* Lilian C.
* Benjamin F
* Bruno P.
* Daniel H.
* TheSpacebarRider
* Nicholas C.
* Peter L. (2 donations!)
* EJsNRocket (2 donations!)
* Anreas B. (5 donations! What a champ)
* Dean G.
* SRV
* GittyRivers
* David C.
* Eric J.
Popular Discussions View All (46)
410
Jan 7 @ 5:09pm
PINNED: Track request list
The Very End
2
Feb 15 @ 9:38am
SFS track doesn't work with ragdoll vehicles (landmower, sofa etc)
datapagan
62
Dec 22, 2020 @ 10:33am
PINNED: Event list overview
The Very End
< >
2,991 Comments
MolotovFireBomb Feb 19 @ 7:01pm 
The Dakar circuits are all point-to-point races. You're only suppose to do one lap races on them.
Hootmon_Y_Knot Feb 19 @ 3:53pm 
Note: The Dakar S01 course ends half way through with the indicated track running into a solid cliff and all the cars pile right into it, at least that is what it does for me in single player. It seems to do it no matter what class C car I use.
BurrZerka Feb 12 @ 9:55pm 
Oooh a Drag Strip. I've been praying for a decent Drag Sim since Burnout Championship Drag Racing, back in the day. I could see that being fun with this game's physics.
The Very End  [author] Feb 12 @ 3:15pm 
Interesting idea, noted :)
Hootmon_Y_Knot Feb 12 @ 11:41am 
So we have a drag strip, how about a skid pad with lap timer? Perhaps various sizes too?
The Very End  [author] Feb 1 @ 11:42pm 
Version 10.1.1 released:

* Various missing objects and textures sorted out, as well as minor tweaks to objects at Wimbledon. Thanks Purple for aiding in this.
JacK-TheRipp€r-㋡ Jan 28 @ 2:25pm 
Good job, nice project! in the next update , more maps please : )
i add your mods on a server
z[GRIP]Racing // // / /|(Mods->Server Info)* :steamthumbsup:
The Very End  [author] Jan 27 @ 10:05pm 
The update actual broke them sadly. The effect was reduced (hard coded) in game, which meant it was so subtle :/ If it is changed in future I will add back some layouts with it :)
[NLR] daylight97 Jan 27 @ 2:41pm 
What happened to the talladega with the speed pads? I played this mod years ago and opened wreckfest to find that gone, could we get it as seperate mod if you don't want to keep it in the trackpack? Or did some update actually break it?
The Very End  [author] Jan 25 @ 10:20pm 
The mod will show up the modlist within settings menu. Activating it followed by a restart will give you more tracks :)