295 ratings
[Outdated] Diplomatic Affinity Overhaul
Tags: Mod, Campaign
File Size
3.115 MB
Sep 13, 2016 @ 8:19pm
May 4, 2017 @ 4:03pm
29 Change Notes ( view )

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[Outdated] Diplomatic Affinity Overhaul

You can find the newest iteration of this mod here:


Diplomatic Affinity Overhaul is an overhaul mod that focuses on the AI personalities. Faction traits, cultural and religious relations are improved to reflect the world of Warhammer more accurately.

Did you notice that both Beastmen and Empire factions can get Imperial Distrust trait or that infighting between Dwarfs occurs often? This mod removes this kind of inconsistencies.

The Grand Campaign will have increased replayability as the number of faction traits are significantly higher. Overall this mod will make the game more challenging and less predictable.

If you don't want new faction traits, you can use the Diplomatic Affinity Overhaul - LITE. The lite version only modify the cultural and religious relations, so you can disable it on on-going campaign with no problem.


  • More varied relations in the Grand Campaign
    The possible combination of faction traits in the Grand Campaign is significantly higher now. Each playthrough will be so different as I have added over 2000 new personality variations.
  • Sub-factions and some minor factions are more challenging
    Sub-factions, such as Clan Angrund, and minor factions, such as Border Princes, have priority to confederate too just like the Major factions. As a result you might need to compete with them on some playthrough.
  • Add 32 new faction traits
    Faction traits can be classified into 4 types now: Distrust, Bond, Hatred, and faction specific traits. Each of these types have variations for each subculture (e.g. Kislev, Southern Realm & Bretonnia).
  • Add 2 new personality types
    Bretonnia and Savage Orc have their own personality type, instead of using Empire's and Greenskin's. Overall Bretonnia is a more reliable Empire, while Savage Orc is a more aggressive Greenskin.
  • Geographical based personality groups
    Originally the personality group of a faction is determined by its subculture and status (major or minor factions). Now minor factions with the same subculture use different personality groups based on their location.
  • Standardized cultural relations
    Originally DLC cultures, such as Beastmen, have incomplete cultural relations.
    This will allow me to modify their cultural relation easily.
  • Lore-friendly cultural & religious relations
    I have modified the base attitude of each relation to reflect the lore with balance in mind. The base attitude will also determines the positive modifier and negative modifier.
You can check the detailed changes on the change notes!

  • Semi-compatible with on-going campaigns.
    Some of the changes affect instantly, while the others need time to make noticeable effects.
    I highly recommend you to start a new campaign to fully see the differences.
  • Compatible with most mods, even overhaul mod such as Steel Faith.
    It will overwrite the cultural relations of the overhaul mod, although it might still cause imbalance to the diplomacy.
  • Incompatible with my previous mod, Revised Diplomatic Affinity.

  • Make this mod (geo_diplomatic_affinity) read-only for extra precautions
    Just to make sure your on-going campaign won't be affected by updates.
  • This mod will make the campaign MORE CHALLENGING
    I want to make this mod similar to what Long War Mod do to XCOM.
  • Each BIG UPDATE to the base game might cause on-going campaign not working
  • YOU MUSN'T DISABLE THIS MOD in the middle of a campaign
    It will cause an error if the new personalities exist in it.
  • If you can't load your on-going campaigns that use this mod after I update it, try using Diplomatic Affinity Overhaul - LEGACY instead.
  • I don't recommend using this mod for your first playthrough when playing factions that are new to you. Try using Diplomatic Affinity Overhaul - LITE instead.

  • Allan for Mod Inspiration.
  • Cryzom for Old Mod Cover Image.
  • MINOS for Modding Guidance.
  • Gigiauz for Mod Cover Image and Italian Translation.
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jpinard Sep 29, 2017 @ 2:25pm 
Does this still work with fully DLC'd games? I'm wonderring if I should use this or your updated version, but concerned about updated version since you couldn't get your game to launch with it.
»‡«nerubian»‡« Aug 21, 2017 @ 6:07am 
Alright thanks for te update.
Geochime77  [author] Aug 20, 2017 @ 7:42am 
Pretty sure it will corrupt your save, I suggest finishing your current campaign first before moving to the new mod.
»‡«nerubian»‡« Aug 20, 2017 @ 4:32am 
İf I delete this mod and download your new one,will my save games get corrupted? Thanks for all the work you put in btw.
Geochime77  [author] Aug 19, 2017 @ 6:08pm 
The new mod is released, check it out here:
Nexus Aug 17, 2017 @ 8:07am 
You are the best :D Cant wait to play my next campaign with your Mod cause i dont wanna play any campaign without your Mod :)
eenki Aug 17, 2017 @ 2:10am 
Remember to update Radious version too :D
Vacmidvalley Aug 16, 2017 @ 8:46pm 
Nice cant wait!
Geochime77  [author] Aug 16, 2017 @ 8:28pm 
The mod is around 70% done. I hope it can be released this week. Cheers.
Revan519 Aug 16, 2017 @ 10:02am 
@Nexus he said it wouldnt be anytime soon sry bud