Arma 3
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JDAM Bomb script DEMO
 
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: Stratis
Meta: Collection
File Size
Posted
Updated
0.757 MB
Sep 8, 2016 @ 7:31am
Jun 17 @ 2:00pm
16 Change Notes ( view )

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JDAM Bomb script DEMO

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In 1 collection by ALIAScartoons
ARMA 3 SCRIPTS AND DEMO MISSIONS
44 items
Description
Script creating a big satisfying explosion having as referrence the JDAM bomb from real life.
The size and blast area of the explosion is customizable.

Demo mission on STRATIS. Tested on dedicated.
Un-pbo the mission and read the comments or watch the video tutorial for more information.

See the script in action playing this mission:
http://steamcommunity.com/sharedfiles/filedetails/?id=818096595

If you like my work and want to support:



For those who prefer to donate via PayPal here it is the link
[www.paypal.com]

My Patreon Page:
https://www.patreon.com/aliascartoons

Direct Download link
http://www.armaholic.com/page.php?id=32567

My Twitter account
https://twitter.com/ALIAScartoons

Other Scripts
http://steamcommunity.com/sharedfiles/filedetails/?id=660222301

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
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42 Comments
ALIAScartoons  [author] Jun 27 @ 5:17am 
Yup
Hannes Jun 27 @ 5:07am 
Allright, thx, i shall try, is it the same for the napalm script ?
ALIAScartoons  [author] Jun 27 @ 5:04am 
I don't know how that works, anyways if you manage to pass the bomb class name to the script should work.
Hannes Jun 27 @ 2:42am 
Trying to make this work with a virtual support module, dropped from an A-10, any suggestions ? :3
ALIAScartoons  [author] Jun 17 @ 2:00pm 
Script update.
Changes:
* tweaked echo sound
* tweaked SFX
* various optimizations
* code clean up
ALIAScartoons  [author] May 29 @ 8:06am 
Big boys playing with big guns
https://youtu.be/LTd1_wUnT-M?t=887
Razgriz 016 May 16 @ 7:38pm 
The description from your mission looks like this https://pastebin.com/H1Vk670V . I have that (minus naming/author and such) with the Sound / AL_Bomb / ALfire / Ini_bomb.sqf files and I still just get a beautiful but silent explosion. At this point I just know I'm overlooking something trivial.
ALIAScartoons  [author] May 16 @ 5:05pm 
@Razgriz 016
Don't worry mate about pestering me, if i have the time and i can assist you i will.
You need to keep the structure of files and folders of the script, from my description all you need is to remove the line enableDebugConsole = 2; if is there, i need that to do tests on dedicated but you don't want that in your mission cuz will allow everyone to open the console and run scripts and commands, then you need to edit the name of the mission and add your own stuff if is the case, the rest should remain the same for instance the sound definitions. So sound files should stay in the same folder as in my script, if you decide to place them in another folder you should edit the paths in your description accordingly.
Razgriz 016 May 16 @ 4:39pm 
Yeah the demo mission has sound. I ripped the Sound folder and your description straight from the Steam version. Are you saying I shouldn't have to adjust the description at all if thats the case? Sorry for pestering you I'm more of a Zeus on the fly mission maker than 3DEN. I haven't really made a in depth mission from the ground up since A2.
ALIAScartoons  [author] May 15 @ 2:24pm 
@Razgriz 016
From description you need the class sound definitions, use my description file to see if it works and work your way up from there, make sure you have the correct path for the sound files.
The demo mission has sounds for you? If not maybe you have an older version of the script from before BIS messed with say3D command. To make sure you have the right version take it from STEAM, Armaholic version should be up to date too, but with so many scripts and updates on my head i sometimes forget to update that one too