Banished

Banished

255 ratings
DS Wagon Vendor
   
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File Size
Posted
Updated
11.241 MB
Sep 1, 2016 @ 11:37am
Dec 20, 2017 @ 5:51pm
3 Change Notes ( view )

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DS Wagon Vendor

In 2 collections by discrepancyOk
DS Mods - 107 & new limits
42 items
The North & DS mods
15 items
Description
v2.2 - updated 20 Dec 2017




REQUIRES LATEST VERSION OF BANISHED








New in v2+:

- 'Wagon Parts' are now a required construction part for the market wagons. It costs 2 wagon parts + 9 work to make/unpack all the wagons. Wagon Parts cost 5 logs + 2 iron to produce 1-2 parts, value 18 each, storage flag of Construction (Custom5).

**the mod contains files that include and alter the Village Workshop originally included in DSSV: Production, place this mod above in mod list to allow production of wagon parts at this workplace. - removed this in v2.1

See change log below for V2.2 changes.
Added in v2.1 - A small 2x2 Wagon Workshop - a small workshop to make Wagon Parts & Iron Tools


- The Wagon Vendor is now called 'General Market Vendor'
-- 3 F-key variants.
-- 3000 capacity.
-- employs 1-3 Vendors.
-- stocks: All Foods (edibles & non-edibles), Health, Tools, Clothing & Crafted (Custom0).
-- radius: 34.

- 'Fuel Market Vendor'
-- 2000 capacity.
-- employs 1-2 Vendors.
-- stocks: Fuel & Industrial Fuel (Custom3).
-- radius: 21.

- 'Materials Market Vendor'
-- 2000 capacity.
-- employs 1-2 Vendors.
-- stocks: Wood, Materials (Custom4) & Construction Materials (Custom5).
-- radius: 21.

- 'MIS Market Vendor' (aka "Minerals, Iron & Stone Market Vendor")
-- 2000 capacity.
-- employs 1-2 Vendors.
-- stocks: Minerals (CoalFuel), Iron & Stone.
-- radius: 21.


Important:

*All wagons are road-build-able, and as such can not be deleted via the remove buildings tool.
To delete, click on the wagon and just to the left of the 'work' button, click 'Pack-up the wagon' to remove the wagon.

*Because the markets are road-build-able, citizens will also walk through the wagons.




Change Log:
-- version 2.2 - 20122017
updated storage % values of General Merchant Wagon.
fixed Fuel wagon holding wrong resource flags.
updated General Market 3d models to fix a few issues
updated toolbar icons


-- version 2.1 - 18122017
removed files creating duplicate Village Workshop.
added new Wagon Workshop.
changes to DS toolbar files.
not save-game compatible.

-- version 2.0 - 10042017
updated for banished 107, including new changes to storage flags.
added new General Market Variants.
added new markets: Fuel, Materials, MIS
includes Village Workshop to produce Wagon Parts, construction requirement.

-- version 1 - 01092016
initial release.
40 Comments
ᗷᑌᒪᗩᗰᗩTᗩRI Oct 10, 2022 @ 2:14pm 
All your mods seem to suck. When I see "DS" I know I'd better read the comments first, no matter how promising the mod looks, and get an eyeful or two of all the problems other players have run into with your "mods". You should urgently leave the modding to people who know what they are doing, and not flood the workshop with all this sometimes even game-breaking botched mess. ❌ :steamthumbsdown:
UwU Oct 2, 2021 @ 4:09pm 
Paused the building while scrolling through builders workplaces, and now i cant click the construction site to unpause it. and theres no way to remove it. So now i have an forever floating pause sign and unbuildable square. Is there any way at all to remove it when its not yet built??
amazezinger Jun 10, 2021 @ 8:58pm 
Only road texture changes. No one buids there and the land is useless as u cant remove this without it being built. I do have wagon parts. Plz help.
Gropy Nov 21, 2020 @ 9:22am 
doesnt work :(
Nordix Sep 14, 2019 @ 12:43am 
What am I missing? What are industrial fuels and precious metals? I always show 0 for these items and have no idea how to make them. Sorry if I am dense.
Ÿonathæl Sep 2, 2019 @ 2:04pm 
I can build the work shop, but for some reason when I try to build a wagon, it just changes the texture of the ground and nothing happens :/ am I missing another mod?
discrepancyOk  [author] Mar 4, 2019 @ 12:20am 
@hotbread100, no, like you say, simply for more style (amongst other things).

It is actually the Townhall itself that requires the vanilla Market to be built to accept nomads, this mod makes no changes to this. I believe there are mods that will change this though.
Hotbread100 Mar 3, 2019 @ 9:42am 
would this work like a market to bring nomads? or is it just for people who like organizing with style?
PeckataBG Nov 29, 2018 @ 2:52am 
Owsome mods thanks only one wish add small trading post wagon will be good for smaller villages :steamhappy:
pixelfoundry Aug 2, 2018 @ 8:49am 
Very cool mod ! Perhaps ice-cream carts and newspapers, hot-dogs..... :D