RimWorld

RimWorld

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The Most Dangerous Game
   
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Aug 30, 2016 @ 8:07am
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The Most Dangerous Game

Description
You are a jolly good explorer chap, wot wot, and you are quite bored of hunting dull animals and robots. You've played every sim, paid for trips to every exotic location on and off planets. You've hunted the bloody megaspider queen of Ta'rakal, speared the Great white Biwhale of Ta'tarus Aqua Prime, and drove a knife into the still beating hearts of a great ape of Planet Ape! But none of that has offered you a damned of a challenge. So now, you will fly far outside the range of any law, and hunt the most dangerous game. Man. Jolly ho and wot wot chap! Now, ride and let loose the hounds of the hunt!

Your faction will be a colony.
Start with 1 people.
Arrive in drop pods.
Player starting characters have a 100% chance to start with trait: Cannibal
Player starting characters have a 100% chance to start with trait: Psychopath
Player starting characters have a 100% chance to start with trait: Careful shooter
Start with research: Gun turrets
The stat "shooting accuracy" will be universally multiplied by 200%.
The stat "tame animal chance" will be universally multiplied by 200%.
The stat "Accuracy (long)" will be universally multiplied by 200%.
The stat "train animal chance" will be universally multiplied by 200%.

Start with:
-Silver x2000
-Gold x30
-Packaged survival meal x40
-Glitterworld medicine x40
-Component x30
-Charge rifle
-Timber wolf x4
-Steel x450
-Wood x300

Rules:
-Your hunter must NEVER farm, it is to far beneath him as a mighty hunter.

-Guns, bows, crossbows, etc are all perfectly fine for your hunter or his subordinates, but anyone who does not have a minimum of 5 in shooting may not use a gun or crossbow, 8 may not use a gun, and at 10 may use a gun.

-May never hunt with a grenade launcher, pistol, grenades, rocket launcher, explosives in general. It takes away from the sport.

-Those who farm may never hunt.

-Farmers and servants [cleaners and perhaps a rare cook] are to be housed in shoddy rooms to designate they are of a lower status than the hunters.

-Prisoners you do not intend to recruit [but want to eat] should have as many organs harvested as possible, in way of the hunter.

-Your main hunter should have the biggest and best room, clothing, and weapons. He should also have at least four hunting animals at all times.

-Hunting animals must be dogs, wargs, or other animals that can haul but eat meat, or can help with the hunt.

-For drug use, hunters may never use them, excluding potentiall tobacco (should you have it) and beer.

-You are a gentleman!
20 Comments
Satan-Sama  [author] Oct 29, 2017 @ 3:28pm 
It was designed to let people enjoy the idea of playing out that story, for their own colony
Captain Roman S'Jet Oct 29, 2017 @ 1:46pm 
Lel... that's good :>
Satan-Sama  [author] Oct 29, 2017 @ 12:21pm 
If you like, you can name him that. It's based off of that story.
Captain Roman S'Jet Oct 29, 2017 @ 10:21am 
Dude I read this story lol in my 9th grade English class. It was the third story I read in that class. If this is the same one I'm talking about, is the character General Zaroff?
Satan-Sama  [author] Sep 26, 2017 @ 6:32pm 
Great story isn't it?
East Orange2 Sep 26, 2017 @ 5:34pm 
I just read this story in English two days ago!
Satan-Sama  [author] Jul 3, 2017 @ 2:07pm 
Well thanks, I look forward to hearing your story! If you have any questions, just let me know, and I'll be happy to set out more guide lines.
؝ Jul 3, 2017 @ 2:06pm 
this seems cool, im going to try this. let you know how it turns out
Satan-Sama  [author] Feb 16, 2017 @ 6:33pm 
Low level prosthetics are for the 'help'. Not for the hunters.
BiBiBabylon Feb 16, 2017 @ 6:17pm 
What about not allowing low level prosthetics like peg legs and such, and only advanced prosthetics like bionics?