Sid Meier's Civilization V

Sid Meier's Civilization V

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Wondrous Nature
   
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2.040 MB
2016年8月28日 0時37分
2016年8月31日 17時10分
2 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Wondrous Nature

解説
Adds additional natural wonders. Currently adds Mount Everest, Salar de Uyuni, and Giant's Causeway.

The mod adds new natural wonders and is designed to work "out of the box" -- so in addition to adding the wonders, it adds civilopedia entries and adjusts the natural wonder placement function called by map scripts so that these natural wonders will appear in random maps just as if they were in the base game. The new natural wonders have full graphical support, both in 2D and 3D, and so should appear correctly in both regular and strategic view and have icons in all the appropriate sizes to appear correctly in the "Natural Wonder Found!" message box, the reminder circles on the right, the civilopedia, etc. The one exception is that it does not have graphics support for the Map Editor (the mod does work in the map editor, but the new natural wonders have the same red checkerboard graphics as Bison and Cocoa do in the editor).

New natural wonder statistics:
Mt. Everest: only appears surrounded by mountains; 4 faith, 4 culture, 4 gold, 2 happiness
Salar de Uyuni: only appears in flat plains or desert, away from water or vegetation (such as forests, jungles, marshes); 1 production, 2 gold, 3 culture, 1 science
Giant's Causeway: only appears on water adjacent to land; 2 faith, 2 culture, 2 science

The mod is compatible with most map scripts (exceptions would be mapscripts that change the natural wonder placement algorithm) and with most non-DLL mods (exceptions are mods that change AssignStartingPlots.lua or NaturalWonderPopup.lua (possibly) or the aforementioned DLL mods (definitely)). Unfortunately it is not possible to add natural wonders with 3D graphics different from Mt. Fuji without modifying the DLL, which makes this mod incompatible with any other DLL mod (such as Community Patch). That said, the changes to the code for the DLL are minimal, and I have instructions for what modifications are indeed on a CivFanatics forum thread (see below) if you want to make the mod compatible with another DLL mod manually.

Additional details and discussion, mostly about the behind-the-scenes details of the mod, can be found on the CivFanatics forum: http://forums.civfanatics.com/showthread.php?p=14419466
47 件のコメント
Hereward 9月15日 5時31分 
Dear Linux users, this mod uses a dll.
Kung Fu PANDA 2023年2月13日 15時46分 
@READ_SIEGE did you make the mod compatible with vox populi?
Andrew Whiteingale 2020年10月30日 12時38分 
Hello, I am trying to make this mod work with Community Patch, can I import the dll inside the Community Patch mod?
i have a freaking footfetish 2020年4月26日 5時17分 
Conflicts with my game setups, but still great.
For me every mod, that adds new 3D models is a gem.
Still dreaming of modded world wonders with models
Tweaky 2019年2月10日 4時59分 
Can you add the Lake Baikal to wonders list?
KLGB76 2018年7月25日 5時48分 
Could you do a multiplayer compatibility please ? :wrastor:
MagnusMaximus7 2017年6月25日 15時26分 
For some reason, my technology tree won't load while using this mod. As in, I start the game and can't develop any technologies at al... which ruins the game and I have to disable the mod. Please fix?
Tweaky 2016年10月14日 9時54分 
Also I suggest to add a two-tile ()or maybe three) Karakoram (Karakorum) ridge
Stef 2016年10月11日 14時13分 
Will you mod get an update soon to be compatible with the references made to it in the CP? Concept of the mod is awesome, so would be a real shame if not being maintained...
Sorencer 2016年9月25日 16時51分 
Would you be able to make a land Krakatoa? Basically copying the wonder and make its model not screw up on land?