Stellaris

Stellaris

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Sins of the Prophets: Stellaris
 
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894.802 MB
Aug 24, 2016 @ 10:43pm
Feb 20 @ 9:12pm
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Description
Sins of the Prophets: Stellaris v0.3.5

Compatible with 2.2.*, 2.1.*, and 2.0.*

Come join our Discord: https://discord.gg/9durxEz

Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, with Winters from Halo Emblems to give you access to a great selection of emblems, as well as with Trace Projectile of Trace's Empire Customization to bring you Covenant and Sangheili cityscapes! A big thank you goes out to Fal' Soram, who set up the engine trails for many of our vanilla UNSC units, and taught us how to do so for the future.

This is just the beginning! Once Stellaris balancing stabilizes we'll seek to move from just asset availability to a more comprehensive Halo mod so keep your eyes peeled!

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at http://www.moddb.com/mods/halo-sins-of-the-prophets

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod: http://www.moddb.com/mods/halo-homefront/

Features native support for "Naval Overhaul", "Space Combat Expanded" (Carrier/Dreadnought), and "Stellar Expansion - Voidcraft".

For a version to use with achievements and ironman mode, please see: https://steamcommunity.com/sharedfiles/filedetails/?id=1431928288

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=840482374

For compatibility with "Improved Space Battles [Balance]" and "ISBS: Doomsday Weapons & Ships" please get this patch in addition to this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=792474060

For compatibility with "Realistic Ships" please get this patch in addition to this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1437630372

For compatibility with any mod that changes the default Humanoid portrait group please get this patch in addition to this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1422287488

UNSC models:
Construction ship: Geneva
Science ship: Winter
Colony ship: Phoenix
Transport ship: Phoenix Refit
Corvette: Paris
Destroyer: Halberd
Cruiser: Marathon
Battleship: Valiant
Titan: Infinity
Colossus: Artemis

Covenant models:
Construction ship: DRA
Science ship: DAS
Colony ship: ACD
Transport ship: DSC
Corvette: SDV
Destroyer: CPV
Cruiser: CCS
Battleship: ORS
Titan: (Purple) CAS
Colossus: DOS

Do not redistribute without permission.
Popular Discussions View All (12)
73
Mar 10 @ 10:41am
PINNED: Frequently Asked Questions
Lavo
54
Dec 12, 2018 @ 5:38pm
PINNED: Bug Reports
Unikraken
50
Jan 6 @ 9:30am
General Feedback and Discussion
Unikraken
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1,556 Comments
Zuhan Sep 26, 2016 @ 3:29pm 
@LordZarmack You should let this guy implement it into the mod ;)
LordZarmack Sep 26, 2016 @ 6:02am 
dark that random infinity standalone is my ship ;) that i allowed him to upload as a standalone.
Fornsworth Sep 25, 2016 @ 8:38pm 
@sookendestroy1 Thank you
sookendestroy1 Sep 25, 2016 @ 6:44pm 
@Fornsworth It is custom designed, Its the Geneva class frigate, previously known as the Berlin class
AgentLee Sep 25, 2016 @ 5:29pm 
@Zuhan, no, the infinity is not yet implemented and there is no telling when it will be. All we can do is wait. Believe me, I too am eager to see the infinity in this. For no I'm just using the random "stand alone" version that someone created, left, and I guess they forgot about it/
AgentLee Sep 25, 2016 @ 5:27pm 
@ToxicWasp When you start the program for stellaris, before hitting the play button on its boot up application program, did you go to the mods tab and activate the mod?
Fornsworth Sep 25, 2016 @ 3:51pm 
Apologies if this has been answered before, but what is the in lore name for the science ship on the UNSC? This is assuming this isn't custom designed.
Toxic Wasp Sep 24, 2016 @ 6:13pm 
When I went into the game I couldent see it......HELP ME lol
Zuhan Sep 24, 2016 @ 12:08pm 
Is the Infinity in this?
sookendestroy1 Sep 23, 2016 @ 1:12pm 
@Potato, Well it really depends on which type of game you prefer, SoaSE:R is more about building your fleets and expanding your empire with more of an emphasis on fleet combat, meanwhile Stellaris is more about the story and empire building with less of an emphasis on combat. As well SotP: SoaSE:R has the most time and effort put into it to make it as complete of an experience as possible, it's where we will be pulling from for our work on the stellaris mod.