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Ilmoita käännösongelmasta
The "BuildingBase" abstract used in your Buildings_Misc.xml is not defined. Your code relies on vanilla files to find that abstract and that's a bad thing. It can cause what they call an "XML inheritance issue". See the Abstracts and how they should be used [ludeon.com] thread for details.
I recommend copying the "BuildingBase" abstract from vanilla's Buildings_Base.xml and pasting it into the top of your Buildings_Misc.xml .
Your code uses <WorkToMake> tags. But in A16 those tags only work right on stuff other than buildings. For buildings, those tags must be changed to <WorkToBuild> tags. Otherwise, the game defaults to 1 work, which means that they are built instantly.
<building>
<ai_chillDestination>false</ai_chillDestination>
</building>
As such, I think that I will try this in A16. I suspect that it will still work...