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Faster Moisture Pumps A15
   
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16.8.2016 klo 10.00
28.8.2016 klo 14.29
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Faster Moisture Pumps A15

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Version: Alpha 15

Rebalances moisture pumps so they take one season instead of one year to expand, but take more energy and resources.

Works without a new save, but not on existing moisture pumps.
16 kommenttia
Thundercraft 18.1.2017 klo 2.41 
Hmm... I found another problem:

The "BuildingBase" abstract used in your Buildings_Misc.xml is not defined. Your code relies on vanilla files to find that abstract and that's a bad thing. It can cause what they call an "XML inheritance issue". See the Abstracts and how they should be used [ludeon.com] thread for details.

I recommend copying the "BuildingBase" abstract from vanilla's Buildings_Base.xml and pasting it into the top of your Buildings_Misc.xml .
Thundercraft 17.1.2017 klo 17.12 
Ah, I found one other issue:
Your code uses <WorkToMake> tags. But in A16 those tags only work right on stuff other than buildings. For buildings, those tags must be changed to <WorkToBuild> tags. Otherwise, the game defaults to 1 work, which means that they are built instantly.
Thundercraft 26.12.2016 klo 19.05 
This is the only thing I found in the A16 Moisture Pump that yours is missing (or seems out of place):
<building>
<ai_chillDestination>false</ai_chillDestination>
</building>

As such, I think that I will try this in A16. I suspect that it will still work...
darktoes 20.9.2016 klo 21.12 
Yeah, sorry I didn't think to tell you. I loaded it firstish and suddenly it worked perfectly, even with ones that were placed before I loaded it. Good work man!
Garlic 20.9.2016 klo 17.33 
Oh, hey. It works now. Also it does on existing moisture pumps, seems it canculate the day set pumps itself. Thank you for fixing this.
Chakyl  [tekijä] 20.9.2016 klo 16.57 
You will have to rebuild them, but they should still be there.
Garlic 20.9.2016 klo 11.26 
I checked your comment now. I'm gonna try put it on top and let you know. But what's gonna happen to existing moisture pumps? They're gonna disappear?
Chakyl  [tekijä] 10.9.2016 klo 20.08 
Last thing I guess you could try is put it higher on the mod list, right after core. If that doesn't work I really don't know what the issue is.
darktoes 10.9.2016 klo 19.48 
Nope. The map I did that in was only made... friday maybe?
Chakyl  [tekijä] 10.9.2016 klo 19.47 
Tested those mods in conjunction with faster moisture pumps, and none seemed to make the pumps dissapear after being built. I only recieved the "Argument cannot be null" when EPOE + IS Compatibillity Patch was installed. Are you using a map from A14 that you made compatible for A15 manually by chance?