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Faster Moisture Pumps A15
   
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Aug 16, 2016 @ 10:00am
Aug 28, 2016 @ 2:29pm
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Faster Moisture Pumps A15

Description
Version: Alpha 15

Rebalances moisture pumps so they take one season instead of one year to expand, but take more energy and resources.

Works without a new save, but not on existing moisture pumps.
16 Comments
Thundercraft Jan 18, 2017 @ 2:41am 
Hmm... I found another problem:

The "BuildingBase" abstract used in your Buildings_Misc.xml is not defined. Your code relies on vanilla files to find that abstract and that's a bad thing. It can cause what they call an "XML inheritance issue". See the Abstracts and how they should be used [ludeon.com] thread for details.

I recommend copying the "BuildingBase" abstract from vanilla's Buildings_Base.xml and pasting it into the top of your Buildings_Misc.xml .
Thundercraft Jan 17, 2017 @ 5:12pm 
Ah, I found one other issue:
Your code uses <WorkToMake> tags. But in A16 those tags only work right on stuff other than buildings. For buildings, those tags must be changed to <WorkToBuild> tags. Otherwise, the game defaults to 1 work, which means that they are built instantly.
Thundercraft Dec 26, 2016 @ 7:05pm 
This is the only thing I found in the A16 Moisture Pump that yours is missing (or seems out of place):
<building>
<ai_chillDestination>false</ai_chillDestination>
</building>

As such, I think that I will try this in A16. I suspect that it will still work...
darktoes Sep 20, 2016 @ 9:12pm 
Yeah, sorry I didn't think to tell you. I loaded it firstish and suddenly it worked perfectly, even with ones that were placed before I loaded it. Good work man!
Garlic Sep 20, 2016 @ 5:33pm 
Oh, hey. It works now. Also it does on existing moisture pumps, seems it canculate the day set pumps itself. Thank you for fixing this.
Chakyl  [author] Sep 20, 2016 @ 4:57pm 
You will have to rebuild them, but they should still be there.
Garlic Sep 20, 2016 @ 11:26am 
I checked your comment now. I'm gonna try put it on top and let you know. But what's gonna happen to existing moisture pumps? They're gonna disappear?
Chakyl  [author] Sep 10, 2016 @ 8:08pm 
Last thing I guess you could try is put it higher on the mod list, right after core. If that doesn't work I really don't know what the issue is.
darktoes Sep 10, 2016 @ 7:48pm 
Nope. The map I did that in was only made... friday maybe?
Chakyl  [author] Sep 10, 2016 @ 7:47pm 
Tested those mods in conjunction with faster moisture pumps, and none seemed to make the pumps dissapear after being built. I only recieved the "Argument cannot be null" when EPOE + IS Compatibillity Patch was installed. Are you using a map from A14 that you made compatible for A15 manually by chance?