Sid Meier's Civilization V

Sid Meier's Civilization V

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Zaun Civilization
   
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3.236 MB
Aug 14, 2016 @ 1:15pm
Aug 21, 2016 @ 1:35pm
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Zaun Civilization

In 1 collection by Choomer
League of Legends in Civilization V
13 items
Description
Adds Zaun, from League of Legends, to Civilization V.

Mod Version: 1.1 | Last updated: 8/21/16

Notice: I do NOT own League of Legends, Riot Games, or any of the images used to create this mod.

Leader: Viktor
Unique Ability: "The City of Privilege" - May not train settlers, but may gain them through other means and annex cities. +1 science for every 2 citizens in capital. +10% unhappiness from population. +1 science yield for each strategic resource.

Unique Unit: "Battlecast Tank" - Replaces the Cavalry, and is an armored unit rather than a mounted unit, and thus, doesn't have a disadvantage towards attacking cities, and doesn't take more damage from anti-mounted units [pikemen, spearmen, etc]. It also does not require horses, and is slightly stronger than the Cavalry.

Unique Building: "College of Techmaturgy" - Replaces the National College, increases a city's Science output by 50%, and it provides +3 Culture, aswell as +4 science, which are higher amounts than the National College. Includes 2 scientist specialist slots. Zaun must have a library in all cities before it can construct a National College.

Zaun, similarly to Piltover, is aimed towards a scientific victory. Population growth is important in the capital, in order to get the most out of their UA, however it does cripple them due to the extra unhappiness they gain from population, which makes them have to regulate their unhappiness through proper buildings, trade, and luxury resources. Later on, when they get their UU, they can take cities decently easily, which is good since they cannot settle cities, although it is advised not to take many cities due to their unhappiness being difficult to maintain in the first place. Their UB also gives them good advantages towards science, and pairs with the Rationalism policy tree nicely.

This mod was made in Modbuddy, using BNW and G&K, so it is advised to use both of these. Please report any bugs, errors, or inaccuracies to me. This was my first mod in Civilization 5, so there may be many bugs in it.

If you enjoy this mod, I recommend checking out my other mods such as this one, adding Shurima to the game at: http://steamcommunity.com/sharedfiles/filedetails/?id=725240046&searchtext=

Please excuse any graphics that look bad, I'm not very good at that part of modmaking.

Thank you for downloading the mod, if you decide to do so. Please leave feedback in the comments!
3 Comments
DerigarsChairman Mar 11, 2017 @ 6:37am 
thank u, just my humble advice
Choomer  [author] Mar 11, 2017 @ 6:19am 
Emperor Harius, I'd advise going to http://steamcommunity.com/sharedfiles/filedetails/?id=749856936 . This mod isn't updated anymore, but in the mod which I've created a pack of all of the civilizations from league of legends, Zaun is updated and has been buffed.
DerigarsChairman Mar 11, 2017 @ 6:01am 
not being able to settle and a happ penalty make this civ insanely weak. Eother make up city names or give them double trade routes. I would also advise a 75% unhapp pop cut do to the fact the cant settle. Thats how bad that weakness is