Banished

Banished

84 ratings
One Stop Mining
   
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78.509 KB
Aug 10, 2016 @ 7:15pm
Aug 10, 2016 @ 7:24pm
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One Stop Mining

Description
For now, I am done with Banished, and by extention, modding for it. I have posted the source code to the Nexus, look under 'Files' and "Miscellaneous' if you follow the link in the 'Source Files' section below.

By request for an unlimited version of 'Flexible Mining'.

This mod makes mines and quarries more flexible by allowing you to extract more resource types.
It also makes mines and quarries fully removable and everlasting.

If you want to keep the limited nature of vanilla mines and quarries, try out Flexible Mining.

My Mods:
Cheap Tunnels
Safer Mines And Quarries
Flexible Mining
All Mining
One Stop Mining
One Stop All Mining

Compatibility
Not compatible with the Colonial Charter mod.

Source Code
http://www.nexusmods.com/banished/mods/44?
34 Comments
Hex  [author] Aug 14, 2020 @ 4:43pm 
Wouldn't surprise me, this is a little mod I made 4 years ago for mostly vanilla games. It modifies a few vanilla items, rather than create new ones, so other mods that change the same things may well be incompatible,
Cheddar Bob Aug 13, 2020 @ 10:16am 
Had a bunch of mods installed, had a problem when I clicked on trading post it crashed the game, when I was scouting what the problem was with just this mod disabled I was able to click on the trading post.
Hex  [author] Oct 1, 2019 @ 10:22am 
replacement of the vanilla ones.
Ғlϵshus Sep 30, 2019 @ 4:36am 
Its a new buildings or it replace the vanilla ones ?
Chaddy Fazbear Dec 30, 2016 @ 8:39am 
Hmm.. strange. Anyways thanks a lot for your response, I'll let you know if I'm able to fix it!
Hex  [author] Dec 29, 2016 @ 3:30pm 
I'm afraid I experienced no such issues back when I was playing.

To my knowledge, access violations usually result when a program tries to read or write to an address that it can't (because it belongs to another program, or it doesn't exist etc etc) It could be caused by anything from bad software logic, to faulty RAM. Either way, it's a problem that should be well beyond the scope of a mod, given that mods can only use code that already exists, in banished a mod can't execute its own scripts...Or at least mine don't.
Chaddy Fazbear Dec 29, 2016 @ 6:53am 
Update, it crashes anyway with the same message. Is there a fix for it already maybe?
Chaddy Fazbear Dec 29, 2016 @ 6:50am 
The game crashes everytime a Merchant arrives. After that it says something about a fatal access violation. I turned the mod off once it arrived again and the error didn't pop-up, very nice mod but I hope this can be fixed. Good job m8!:steamhappy:
Hex  [author] Dec 20, 2016 @ 6:11pm 
Thank you for updating us, without a suite of testers, it is possible for bugs to slip through that only emerge under certain specific situations. Comments like yours help us problem solve causes of bugs.
Danger Snoodle Dec 18, 2016 @ 5:58am 
After some time, i came back to this game... It apears that the previeus errors have disapeared (New save file). I NO LONGER THINK THAT THE CRASHES CAME FROM THIS MOD!:steamhappy: