Banished

Banished

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One Stop Mining
   
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10. Aug. 2016 um 19:15
10. Aug. 2016 um 19:24
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One Stop Mining

Beschreibung
For now, I am done with Banished, and by extention, modding for it. I have posted the source code to the Nexus, look under 'Files' and "Miscellaneous' if you follow the link in the 'Source Files' section below.

By request for an unlimited version of 'Flexible Mining'.

This mod makes mines and quarries more flexible by allowing you to extract more resource types.
It also makes mines and quarries fully removable and everlasting.

If you want to keep the limited nature of vanilla mines and quarries, try out Flexible Mining.

My Mods:
Cheap Tunnels
Safer Mines And Quarries
Flexible Mining
All Mining
One Stop Mining
One Stop All Mining

Compatibility
Not compatible with the Colonial Charter mod.

Source Code
http://www.nexusmods.com/banished/mods/44?
34 Kommentare
Hex  [Autor] 14. Aug. 2020 um 16:43 
Wouldn't surprise me, this is a little mod I made 4 years ago for mostly vanilla games. It modifies a few vanilla items, rather than create new ones, so other mods that change the same things may well be incompatible,
Cheddar Bob 13. Aug. 2020 um 10:16 
Had a bunch of mods installed, had a problem when I clicked on trading post it crashed the game, when I was scouting what the problem was with just this mod disabled I was able to click on the trading post.
Hex  [Autor] 1. Okt. 2019 um 10:22 
replacement of the vanilla ones.
Ғlϵshus 30. Sep. 2019 um 4:36 
Its a new buildings or it replace the vanilla ones ?
Chaddy Fazbear 30. Dez. 2016 um 8:39 
Hmm.. strange. Anyways thanks a lot for your response, I'll let you know if I'm able to fix it!
Hex  [Autor] 29. Dez. 2016 um 15:30 
I'm afraid I experienced no such issues back when I was playing.

To my knowledge, access violations usually result when a program tries to read or write to an address that it can't (because it belongs to another program, or it doesn't exist etc etc) It could be caused by anything from bad software logic, to faulty RAM. Either way, it's a problem that should be well beyond the scope of a mod, given that mods can only use code that already exists, in banished a mod can't execute its own scripts...Or at least mine don't.
Chaddy Fazbear 29. Dez. 2016 um 6:53 
Update, it crashes anyway with the same message. Is there a fix for it already maybe?
Chaddy Fazbear 29. Dez. 2016 um 6:50 
The game crashes everytime a Merchant arrives. After that it says something about a fatal access violation. I turned the mod off once it arrived again and the error didn't pop-up, very nice mod but I hope this can be fixed. Good job m8!:steamhappy:
Hex  [Autor] 20. Dez. 2016 um 18:11 
Thank you for updating us, without a suite of testers, it is possible for bugs to slip through that only emerge under certain specific situations. Comments like yours help us problem solve causes of bugs.
Danger Snoodle 18. Dez. 2016 um 5:58 
After some time, i came back to this game... It apears that the previeus errors have disapeared (New save file). I NO LONGER THINK THAT THE CRASHES CAME FROM THIS MOD!:steamhappy: