Counter-Strike 2

Counter-Strike 2

This item is incompatible with Counter-Strike 2. Please see the instructions page for reasons why this item might not work within Counter-Strike 2.
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Game Mode: Classic
Tags: Map
File Size
Posted
Updated
4.408 MB
Aug 9, 2016 @ 9:41am
Aug 27, 2016 @ 5:44pm
8 Change Notes ( view )

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Description
This project has been halted for now. Whether or not this item's support is resumed in the future is to be determined. Feel free to download and comment about the current version (the 9th version to be on the workshop, current as of Aug 27, 2016).
10 Comments
Bean Bearrito Nov 24, 2019 @ 12:03am 
no?
butterscotch  [author] Nov 23, 2019 @ 12:37pm 
Hi scorbuddy- this project is on a permanent hiatus until further notice
Bean Bearrito Nov 10, 2019 @ 1:13am 
update when
butterscotch  [author] Aug 27, 2016 @ 6:08pm 
-Forgot to note a few updates ago, spawns were fixed.
butterscotch  [author] Aug 27, 2016 @ 6:08pm 
-Added a new T and CT entrance to A site as it was too easily held by one side, typically whoever got there first.

-Bots have a more advanced navmesh.
butterscotch  [author] Aug 27, 2016 @ 6:07pm 
-Removed the hallways as they were clunky and didn't function as they were intended to.

*Updates on this map will be fewer and farer between, as I am going to be working on a new map in a more refined process, i.e. not adding advanced lighting and props until the end...*
Loser, Scammer, Catfish Aug 27, 2016 @ 3:00pm 
dank map
butterscotch  [author] Aug 15, 2016 @ 1:52pm 
-Added 2 hallways in mid to make combat less long-distance when retaking or taking sites
-Fixed some lighting issues
-Fixed some clipping issues
butterscotch  [author] Aug 14, 2016 @ 4:43pm 
-Started hallway in mid
-Removed Skybox
-Changed invisible walls on A and B sites to player clips
-Extended Terrorist buyzone
-Added a ceiling to the cave
-Raised the walls in the cave
-Changed texture on steps from T spawn to long B from a nodraw to the wood texture the other stairs use
-Replaced the T spawn bombsite sign with the correct one
-Added a bombsite sign for the path from T spawn to A site
-Moved the lights and cubemaps in mid up about 50 units to allow for the hallway going in
-Added a functional radar

Coming soon:
-Finished mid hallway with door to T mid, CT, and A site.
-Improved lighting behind A site
-Another entrance to A site (tunnels from mid, most likely)
-Map area names
-Improved, complex navmesh
-Terrorist spawns fix
-10v10 support, rather than the current 3v3
-Improved lighting overall
-Displacements in the ceiling to improve realism
-Changes to CT and T spawns
butterscotch  [author] Aug 10, 2016 @ 8:25pm 
-Bots now have a basic navmesh and can navigate between sites, and around the map.


Issues
-Terrorist bots seem to rush mid to A every round, while CTs rush long B to T spawn.