Sid Meier's Civilization V

Sid Meier's Civilization V

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Super Mario Land: Daisy and Sarasaland
   
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6.282 MB
7/ago./2016 às 19:52
10/jan./2017 às 1:44
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Super Mario Land: Daisy and Sarasaland

Em 1 coleção de Vivala
Super Mario Civilizations
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Descrição
Adds Sarasaland led by Princess Daisy from Nintendo's Super Mario Land.

UA - Land of Four Kingdoms: Each city must join one of the following kingdoms, specialized in Culture, Science, Military, or Gold:
Birabuto: +33% Culture, +33% Wonder Production, -33% Science, -33% Military Production, -33% Gold
Muda: +33% Science, +3 Great Scientist Points, -33% Culture, -33% Military Production, -33% Gold
Easton: +33% Military Production, +15XP to all units built in this city, -33% Culture, -33% Science, -33% Gold
Chai: +33% Gold, +50% Land Trade Route length, +4 Gold from Trade Routes in this city, -33% Culture, -33% Science, -33% Military Production

UUs - Marine Pop and Sky Pop: Replace the Submarine and Triplane, respectively. Gain different bonuses depending on which kingdom they were built in:
Birabuto: Culture from kills
Muda: Science when killed
Easton: +5 Combat Strength
Chai: No maintenance cost

Music:
Peace - Mario Kart Double Dash: Daisy Cruiser
War - Super Smash Bros Brawl: Underground (Super Mario Land)
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Having trouble installing the mod?

1. Check your mods folder (documents/My Games/Sid Meier's Civilization V/MODS
2. Check if there's a .civ5mod file for this mod and if there's a folder for this mod.
3. If there's both, place the .civ5mod file in its respective folder.
4. If there's only the .civ5mod file, use 7zip to extract it to a folder.
5. If neither are there, then steam probably messed up. Use a steam mod downloader site to get the file.
11 comentário(s)
DaisyorPeach 2/dez./2023 às 22:52 
For anyone having trouble with it not showing up in the list.
just move the .civ5mod file into the Princess Daisy file.
Mine was empty, just had to move the file & it showed up.
chernobyldenier 25/dez./2021 às 14:44 
wish someone made these mods for civ 6
Latex Santa 15/nov./2021 às 11:03 
Looks very interesting, BUT! How does the AI handle playing things? I'm very particular about the civs I play as, and right now I'm shopping for interesting AI opponents.
CaptainDX 13/jul./2019 às 2:10 
Late to the party, but cant get it to work, wont even show in the modlist
djmolina18 16/fev./2018 às 14:41 
Nice mod, but I hate Princess Daisy so much. Could you make a Luigi mod when you have the chance?
TheSkullton 26/jul./2017 às 2:32 
it's not working it won't show in the mod list.
NunquamReverto 7/mai./2017 às 4:56 
Okay. After playing it rhough once, I love the concept but I see one thing that should be addressed.
Let's say I choose to build a Mudan Mystery in a new city. Well, I just prevented myself from every building barracks, armories, military bases...
Or let's say I choose a Birabuto Pyramid. Well, I'll never have a library, a university, a research lab...
I think to balance these sacrifices out, each building should have upgrades that become available at some point. Something that keeps the same theme as the base building, but increases the bonus in whatever output that kingdom is known for, to compensate for the numerous buildings each kingdom can no longer build.
Am I making any sense?
Anyway, love the mod concept.
tolaburke 22/fev./2017 às 1:37 
Muda is not granting the Great Scientist points it says it should.

Chai's +4 Gold to Trade Routes only applies to Land, not Sea.
Shipwrecked 6/dez./2016 às 19:34 
I can't get the mod to work. It's downloaded, but it doesn't show up in the game. Is there a fix?
NunquamReverto 11/set./2016 às 6:59 
Thank you. There is already a Mushroom Kingdom mod and a Koopa Troop mod, and I've been dying to see Sarasaland. I didn't expect to find one so rich in back story though. Nicely done.