Sid Meier's Civilization V

Sid Meier's Civilization V

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Super Mario Land: Daisy and Sarasaland
   
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File Size
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6.282 MB
Aug 7, 2016 @ 7:52pm
Jan 10, 2017 @ 1:44am
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Super Mario Land: Daisy and Sarasaland

In 1 collection by Vivala
Super Mario Civilizations
20 items
Description
Adds Sarasaland led by Princess Daisy from Nintendo's Super Mario Land.

UA - Land of Four Kingdoms: Each city must join one of the following kingdoms, specialized in Culture, Science, Military, or Gold:
Birabuto: +33% Culture, +33% Wonder Production, -33% Science, -33% Military Production, -33% Gold
Muda: +33% Science, +3 Great Scientist Points, -33% Culture, -33% Military Production, -33% Gold
Easton: +33% Military Production, +15XP to all units built in this city, -33% Culture, -33% Science, -33% Gold
Chai: +33% Gold, +50% Land Trade Route length, +4 Gold from Trade Routes in this city, -33% Culture, -33% Science, -33% Military Production

UUs - Marine Pop and Sky Pop: Replace the Submarine and Triplane, respectively. Gain different bonuses depending on which kingdom they were built in:
Birabuto: Culture from kills
Muda: Science when killed
Easton: +5 Combat Strength
Chai: No maintenance cost

Music:
Peace - Mario Kart Double Dash: Daisy Cruiser
War - Super Smash Bros Brawl: Underground (Super Mario Land)
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Having trouble installing the mod?

1. Check your mods folder (documents/My Games/Sid Meier's Civilization V/MODS
2. Check if there's a .civ5mod file for this mod and if there's a folder for this mod.
3. If there's both, place the .civ5mod file in its respective folder.
4. If there's only the .civ5mod file, use 7zip to extract it to a folder.
5. If neither are there, then steam probably messed up. Use a steam mod downloader site to get the file.
11 Comments
DaisyorPeach Dec 2, 2023 @ 10:52pm 
For anyone having trouble with it not showing up in the list.
just move the .civ5mod file into the Princess Daisy file.
Mine was empty, just had to move the file & it showed up.
chernobyldenier Dec 25, 2021 @ 2:44pm 
wish someone made these mods for civ 6
Latex Santa Nov 15, 2021 @ 11:03am 
Looks very interesting, BUT! How does the AI handle playing things? I'm very particular about the civs I play as, and right now I'm shopping for interesting AI opponents.
CaptainDX Jul 13, 2019 @ 2:10am 
Late to the party, but cant get it to work, wont even show in the modlist
djmolina18 Feb 16, 2018 @ 2:41pm 
Nice mod, but I hate Princess Daisy so much. Could you make a Luigi mod when you have the chance?
TheSkullton Jul 26, 2017 @ 2:32am 
it's not working it won't show in the mod list.
NunquamReverto May 7, 2017 @ 4:56am 
Okay. After playing it rhough once, I love the concept but I see one thing that should be addressed.
Let's say I choose to build a Mudan Mystery in a new city. Well, I just prevented myself from every building barracks, armories, military bases...
Or let's say I choose a Birabuto Pyramid. Well, I'll never have a library, a university, a research lab...
I think to balance these sacrifices out, each building should have upgrades that become available at some point. Something that keeps the same theme as the base building, but increases the bonus in whatever output that kingdom is known for, to compensate for the numerous buildings each kingdom can no longer build.
Am I making any sense?
Anyway, love the mod concept.
tolaburke Feb 22, 2017 @ 1:37am 
Muda is not granting the Great Scientist points it says it should.

Chai's +4 Gold to Trade Routes only applies to Land, not Sea.
Shipwrecked Dec 6, 2016 @ 7:34pm 
I can't get the mod to work. It's downloaded, but it doesn't show up in the game. Is there a fix?
NunquamReverto Sep 11, 2016 @ 6:59am 
Thank you. There is already a Mushroom Kingdom mod and a Koopa Troop mod, and I've been dying to see Sarasaland. I didn't expect to find one so rich in back story though. Nicely done.