Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

27 ratings
Two Factor
   
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File Size
Posted
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1.638 MB
Aug 3, 2016 @ 6:18pm
Sep 26, 2017 @ 5:53pm
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Two Factor

Description
Adds a widget for bombs. It displays a number that rotates every 60 seconds with an audible tone.
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9 Comments
rufusbcn Jul 29 @ 7:53pm 
there is an option in the configuration that appear as maximum 2?
Mestre Dimaz Feb 19 @ 5:25pm 
Is there a way to always appear 1, max 2, two factors on the bomb? When I play a big modded bomb there is always 4 or more of them :/
Rushin' Russian Dec 19, 2019 @ 8:06pm 
Strange. I used the Mod Settings object in-game to edit the time value, extending it to 180 seconds. It worked. However, the modSettings.json file still contains the value of 60, despite it now being 180 in-game (even after multiple game/computer restarts).
Rushin' Russian Dec 17, 2019 @ 2:02am 
In modSettings.json, the "TwoFactorTimerLength" value is supposed to set the number of seconds before the code changes. However, I cannot get it to work. No matter what value I put there, it's always 60 seconds.
Dyngari Dec 2, 2018 @ 6:24am 
Two Factor needs the modkit updated as in VR it has parts floating in space in the right eye lens.
rexkix Nov 23, 2016 @ 10:34am 
As I mentioned on the ComboLock page, Timwi is maintaining links to the source code for modules that are posted to GitHub. This way, even if an author disappears, we have a chance to maintain the module. If you have any questions how to do this, please ask me or Timwi on discord.

Please, please do this. We wouldn't want to lose your modules if you drift away. Thanks
Flush Aug 28, 2016 @ 6:29am 
This is pretty good, more custom modules should use it.
Bashly Aug 11, 2016 @ 5:30pm 
@Fanboy Gamer, this mod is a widget mod, it complements other modules that require information from it. For example, the 'Combination Lock' module uses this widget mod to function correctly.
Fanboy Gamer Aug 11, 2016 @ 4:56pm 
I am confused as to the purpose of this mod.