RimWorld

RimWorld

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Rimsenal - Feral Faction Pack
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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5.753 MB
Aug 2, 2016 @ 4:17am
Apr 21, 2024 @ 6:11am
58 Change Notes ( view )

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Rimsenal - Feral Faction Pack

In 1 collection by 삼치구이/CeroForGrill
Rimsenal Pack
15 items
Description
[www.buymeacoffee.com]


Rimsenal: Feral Faction Pack




You have to give up a lot when you're pushed to the limit.
Then how much should people give up if their civilization collapses?
Look at them, the ones who had to survive in these ruins of the world.
They had to give up a lot of things after all; Technology, culture, history, almost everything they built.
Of what they gave up... there was also their humanity.


Feral. n. Spa. In modern space fairer slang, extreme pragmatist raider groups that common on periphery planets. <Extract of the Tamasant Omniversal Dictionary, portable edition.>





The Rimsenal: Feral mod is designed to introduce a new enemy faction that is unique, yet doesn't disturb the rimworld’s original atmosphere. The new enemies are coming from ruins and the wilderness. It's not easy to adjust to a harsh rimworld, but they did it in a brutal and extremely practical way. What you have to face is a combination of tribal barbarism and pirates' firepower. If you don't adapt to them, then the fate of waiting for you is to become kebabs or sofa.


The lost: Feral equipment is neither beautiful nor convenient, but it's enough to kill people. Feral weapons have a short-range and low accuracy, but they have high firepower and fire rate. Moreover, the close combat with the feral clans is very dangerous because most of the feral guns have a bayonet to finish their opponent close and personal.

The damned: It's not just the bloodthirsty raiders that make up the feral raid party. Various kinds of war beasts and mutants follow them, after the bodies and trophies. Because they are not humans, you need to treat them differently.






New Equipments



Feral weapons. Beat'em to down!

Feral weapons are easy to build and don't require special technology to build. While their range and accuracy are questionable, most of the feral firearms are act as close combat weapons at the same time. You need a scavenger bench to produce feral weapons. And most of them require slag chunks as ingredients.


New Enemies



Feral monsters

Some of them are hungry mutants that follow ferals to raid. Some of them are warbeasts deployed by ferals. But it's the same that all of these freaks are trying to kill you.

More info: https://docs.google.com/document/d/18eYBQ_gY-0d-MddCLQvu-6zMK0ye0z3xGfjDosKkcAs
Check the gear stats(Google Spreadsheet)[docs.google.com]
Popular Discussions View All (9)
2
Jun 7, 2023 @ 10:49pm
Game crash on feral raid with drop pods.
Plurples
3
Mar 23, 2024 @ 2:24am
PINNED: What's New
삼치구이/CeroForGrill
3
Jan 16, 2022 @ 8:35am
COMBAT EXTENDED?
Bruh_69
321 Comments
Nanook Mar 1 @ 1:02am 
also sometimes their settlement doesnt generates and causes instant victory when attacking
Nanook Mar 1 @ 12:22am 
attacking feral settlement causes my game crashes to desktop without even time to publish console log
KingsMan_ Feb 28 @ 8:02pm 
오거너트가 들고오는 리벳포와 같이 크고멋진 무기들의 소리가 귀가 아플정도로 큽니다.

조금이나마 발사 소리를 줄여주셨으면 감사할따름입니다.
Unofficial Status Nov 15, 2024 @ 8:23pm 
are these bugs and errors people talking about true? its a pain if it is, dont really want to load everything over and over with my modlists, too bad i want them on a fallout run...
m7ar Nov 10, 2024 @ 2:19pm 
Would love to add this to my next playthrough. Has the invisible enemies been patched or has there been a fix found? How about the drop pod raid crash?
枯れたバラは Oct 16, 2024 @ 5:48pm 
New Enemies the texture cannot be loaded, and the enemy is in a stealth state
Booperius Sep 3, 2024 @ 10:34pm 
So question: were the pawns given to this ever given resistance to toxic sources ? (Gas, weapons, environment etc)
CMDR Youth Aug 9, 2024 @ 1:27am 
Also noticed an invisible Gutcher after a Feral raid. Sprites/Textures are not rendering it seems like. Same problem as the other non-pawns from Rimsenal Federation's bions.
Ezekial Jul 27, 2024 @ 7:28am 
@not a gretchin yeah same here, was wondering why my colonists were shooting at nothing until I accidentally clicked on it.
Gameking117 Jul 25, 2024 @ 12:52am 
sooo orks?