247 ratings
Searchable Tenant Tags [1.3]
File Size
0.613 MB
Aug 1, 2016 @ 10:42pm
Aug 6, 2016 @ 3:38pm
5 Change Notes ( view )

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Searchable Tenant Tags [1.3]

Adds the tenant/colony tags to the bottom of objects' descriptions, allowing you to search for the tags in crafting menus.

The mod works by replacing the entire description field for each object's .OBJECT file. With this being said, it should be very compatible with other mods, even ones which modify other aspects of objects.

Official Forums link for non-Steam download:

Note: Currently, the mod causes text clipping outside the description box for objects with longer descriptions. Currently working on making the descriptiopn boxes larger, but this is fairly time intensive so might take a bit.
Popular Discussions View All (1)
Sep 29, 2017 @ 12:13pm
Description overwrite bug.
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BJSwensen Jul 21 @ 4:17pm 
Could you please reupload this new version on playstarbound?
Mooseeeeey  [author] Jul 15 @ 5:56pm 
@frozenLake That's how I went through and generated the mod files. I used C++ though. If there's a way to do that 'on the fly' using LUA, let me know. I'm happy to transition what code I have to someone else.
frozenLake Jul 8 @ 8:57pm 
(though, additional code would need to be added to ensure that items descriptions are not processed multiple times)
frozenLake Jul 8 @ 8:56pm 
Could this be made to work with modded items, by, instead of having a bunch of patches for each and every item, a lua script is made to modify the description of every item to be like:

item.description() = item.description()+root.itemTags(itemName)
Reynbowz Jun 18 @ 2:06pm 
I noticed furniture items added by other mods don't have the tags added to the description by this mod and so are not searchable by tags. Is that something that has to be fixed by the person whose mod added the new furniture, or is that only fixable by you?
Thanks for this mod btw, I use it constantly when doing builds <3
Mooseeeeey  [author] Dec 22, 2017 @ 12:27am 
Yes, forum version is very out of date.
Sentient Cookie Dec 21, 2017 @ 7:44am 
I just subscribed to this instead of using the version from the forums and it's working normally. Either the version I had from the forums is out-of-date or it's the one with the error.
Sentient Cookie Dec 20, 2017 @ 3:47pm 
I thought I was on the latest version. I was also using the one from the Chucklefish Forums, if that makes a difference.
Mooseeeeey  [author] Dec 20, 2017 @ 2:34pm 
Sentient Cookie, that's a fairly old bug that should be fixed. Are you on the newest version?
Sentient Cookie Dec 20, 2017 @ 7:42am 
Somehow, this mod is causing problems when trying to teleport to the Ruin mission; it causes the player to force-teleport back to the outpost after failing to generate the Ruin mission instance. It may be a conflict with FU as well. Once I uninstalled this mod, the mission loaded up as normal. Here is my log if you're interested in making it compatible: