Starbound

Starbound

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[COLORBOUND] 2014
   
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Jul 31, 2016 @ 6:01am
Aug 25, 2016 @ 6:22am
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[COLORBOUND] 2014

Description
Community Forum Individual Packs Version: http://community.playstarbound.com/resources/colorbound-2016.4087/

Still working as of January 2019!

The [ALL-IN-ONE] pack of [COLORBOUND] (2014) adds [900] new color selections for PCs and NPCs to use.

Each color is unique to that race and body part, and is as thematically friendly as possible in terms of shades and tones. In addition, [COLORBOUND] is also MultiplayerFriendly™ and (stable) UpdateFriendly™!

Other people will be able to see the colors of characters created with [COLORBOUND] in multiplayer, even if those people do not have [COLORBOUND] installed!

Characters created with [COLORBOUND] colors will also retain those colors even if [COLORBOUND] is removed (or stops working after an update).

Once installed, [COLORBOUND] colors can be selected (on the character creation screen) in the order displayed on the palette images (located inside each pack's folder).

Each [COLORBOUND] pack is also stand-alone!

Individual [COLORBOUND] packs can be used with the other [COLORBOUND] mods without conflict or overlap.

(i.e. 2016 is not an updated version of 2015; 2015 is not an updated version of 2014)

For additional details, please refer to the (large amount of) information below - or just stop reading here!


WHAT IS [COLORBOUND]?
[COLORBOUND] (aka [CLICKBOUND]) is a series of color packs that add additional color selection choices to Starbound.

These new colors can be used both by the player (during character creation) and by NPCs (when they're spawned).

The primary intent of [COLORBOUND] is to allow more NPC variety during your travels, instead of only encountering the same limited pool of default colors that Chucklefish added to the game.

However, these new colors can be used for player characters, too!


HOW [COLORBOUND] WORKS
Starbound uses Hex Color Codes to replace COLOR A on a sprite with COLOR B.

In general, each element of a sprite (e.g. hair; body; eyes) consists of several Hex Color Codes, which are then "painted over" by several more Hex Color Codes to create the colors that you see on screen.

For example, Human Hair consists of three base colors: #d9c189, the main color; #a38d59, a darker shade of the main color; and #735e3a, the darkest shade of the main color.

These three colors create the "shaded" look of Human Hair (and, by extension, all the other body parts in the game).

When you select a color for your human's hair in the character selection screen, you are essentially selecting "replacement" colors that paint over those three base Hex Color Codes.

The downside to this approach is that every new color that you add to the game requires quite a lot of work, both in regards to finding the Hex Color Code(s) of the color(s) that you want to add to the game, finding additional lighter/darker shades of that color to created the shaded effect that the game uses, and then typing all of that into a line of code so the game knows what new color(s) to replace the old color(s) with.


SELECTING [COLORBOUND] COLORS
As of the time of writing, there is no way to select individual colors other than by clicking the left and right arrows.

Yes, I know: it is a huge pain in the butt, but no one has come up with a better solution yet.

Color selections are sorted by the alphabetical order of the color package names, and cycle as follows:

DEFAULT COLORS -> PACKAGE A COLORS -> PACKAGE B COLORS -> PACKAGE C COLORS

For example, if you're clicking through human hair colors, those colors will cycle in this order:

DEFAULT COLORS -> 15 x HUMAN NATURAL COLORS -> 15 x HUMAN ROMANTIC COLORS -> 15 x HUMAN UNIQUE COLORS -> ETC

If you also other [COLORBOUND] packs installed... well, good luck. ¯\_(ツ)_/¯

I would recommend only subscribing to the pack that you want a specific color for YOUR character from, and then subscribing to the rest so that NPCs can select from everything.


INSTALLING/UNINSTALLING [COLORBOUND]
Please note that you can safely add or delete [COLORBOUND] packs without having to start a new character.

Characters created with [COLORBOUND] colors will keep those colors even if the pack that they came from is deleted.

Additionally, NPCs that use [COLORBOUND] colors and were spawned before a [COLORBOUND] pack is deleted will keep those colors until they despawn (or are killed).

Mixing and matching mods is entirely encouraged, and this version of [COLORBOUND] is fully compatible with other versions of [COLORBOUND] and/or other mods that add more colors (like Kawa's Felin Fur+)

If you want, you can install every [COLORBOUND] mod that you can find and they will all work together without any overlap.


GENERAL QUESTIONS AND ANSWERS
Q: Is [COLORBOUND] multiplayer compatible?
A: Yes!

Q: Do other people need to have [COLORBOUND] to see the colors on the character I created with [COLORBOUND]?
A: Nope! Starbound saves the color information as Hex Color Codes to your character file.

Q: Why don't you make a better color selection screen for Starbound?
A: It's beyond my ability. Feel free to make one yourself, though. (Seriously! PLEASE!)

Q: Is [COLORBOUND] compatible with [mod]?
A: It should be compatible with just about everything. (Should be.)

Q: My game crashed and/or some other calamity occurred. Is [COLORBOUND] to blame?
A: Probably not. Check the forums. If no one else is reporting issues, then it's probably not [COLORBOUND].

Q: Is this version of [COLORBOUND] compatible with other versions of [COLORBOUND]?
A: Yes. [COLORBOUND] packs are entirely stand-alone mods. For example, 2016 is not an update of 2015. Combine them all to Unleash The Rainbow.

Q: Will you add support for [new race]?
A: Nope. Each "race" in the game has to have its own unique list of Hex Color Codes for the sprites that that race uses, set out as described above. That has to be something the race author does themselves.

Q: May I convert a [COLORBOUND] pack for use by [mod] race?
A: Yes, providing that credit is given. An "Unofficial [COLORBOUND] Pack" label should also be clearly visible.

Q: May I use a [COLORBOUND] pack for my [mod] race's color options?
A: Yes, providing that credit is given. You'll just have to convert the #HEX values of what the colors are replacing with whatever "replace me" colors you used on your sprites.

Q: Can I use [COLORBOUND] 2016 packs in my Mod Pack?
A: You don't need to ask for permission. Just write "COLORBOUND [20XX] by pixel.doge" somewhere.

Q: Can I include [COLORBOUND] in the Mod Pack that I intend to upload to a different website?
A: See above.
21 Comments
Star Baker Apr 12, 2019 @ 1:05pm 
@pixel.doge I've noticed that most colours leave some annoying gold-yellow pixels behind with Cutebound and/or the AnTI Hair Pack.
The Traveler Jan 24, 2019 @ 4:02am 
noice
pixel.doge  [author] Jan 24, 2019 @ 3:46am 
@TrailDash
It should be!
The Traveler Jan 19, 2018 @ 2:40am 
Is Colorbound compatible with Cutebound mod?
737✈Garrus May 1, 2017 @ 7:48am 
Sorry for unsubscribing, will resub later, gonna play at a few-mods server.
MiKaz Jan 20, 2017 @ 12:10am 
I am using your mod for my mod collektion. Thank you.:mksuitcase:
http://steamcommunity.com/sharedfiles/filedetails/?id=747754695
Skogaholmslimpa Nov 6, 2016 @ 10:41am 
With only this mod added, glitch head addons only have their default colors, not sure if that's normal.
Nyx (She/Her) Aug 6, 2016 @ 11:54am 
@Mythophile i nthe event someone says they'd never be those colors: Carrots, Parsnips, Turnips, and some Pumpkins are white/orange. I'd like to see a version that is all the colors of both mods combined and added to all the options(green humans and such...)
Mythophile Aug 6, 2016 @ 4:18am 
Woud it be possible to request a white body style for the florians? and an orange body for sure: we don't have a good orange color for florian bodies.
JellicleDry Aug 5, 2016 @ 12:13pm 
just got it, aughta be awesome!