Starbound

Starbound

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(TanzLO) Creeping Monsters!
   
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Jul 30, 2016 @ 12:04pm
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(TanzLO) Creeping Monsters!

Description
Monsters now turn invisible depending on the light level they're in!

If a vanilla monster doesn't do this, let me know!


GIF of mod in action: https://gfycat.com/ClearcutEqualBeagle
44 Comments
Nyx & Lucidity Fox Oct 22, 2023 @ 8:01pm 
wonderful mod, thank you for this!
Grand Poo-Bah de Canadiannaise Apr 29, 2021 @ 1:37am 
Interesting!
Thanks very much for your reply and future efforts!
All the best!
Sir Greaves  [author] Apr 29, 2021 @ 1:33am 
I'll see what I can do, but I won't make any promises!

Light-checks are also incredibly resource-heavy, because for some reason, checking the light level apparently forces a lighting update. (Or so I've been told, by CF)

In addition to that, perceptual lighting is apparently different from the light level the monsters check. You can have a very well-lit cave, but the monsters will be invisible. Meanwhile, on the surface of a planet at midnight is considered more-or-less the same light-level. It's... Quite strange. I tried looking into checking the R G B lighting values separately, but that also doesn't seem like a thing I can do.

(You can verify this by checking out the flashlights. Different colors will project visually further or shorter while being more-or-less the same actual level.)

Fading aura MIGHT be something I can do. I'll check it out!
Grand Poo-Bah de Canadiannaise Apr 29, 2021 @ 12:54am 
Again, love your mods.
(I like how the monsters were actually more difficult to fight at night on the surface)
Thank you!@
Grand Poo-Bah de Canadiannaise Apr 29, 2021 @ 12:52am 
OH! and I nearly forgot! lol
Have you also considered a "Fading Aura"?
So that the deeper into pitch darkness you go, the weaker your aura gets until it's nothing!
Thanks again for all your wonderful work!
Grand Poo-Bah de Canadiannaise Apr 29, 2021 @ 12:47am 
Thanks so much for your lighting mods, I've loved them. It makes the game actually feel darker and more dangerous. And it helps when you want to create rooms with specific ambience/lighting in a house with different coloured lights in each room.
I really appreciated this mod too, but I found it a bit much that the monsters turn invisible.
Have you considered a "lighter" version of this mod where the monsters just become more transparent, so you can still see them, but with more difficulty?
(I was attacked by invisible monsters in a cave, where the lighting seemed ample and that I should've been able to seen them. Hence the request.)
Sir Greaves  [author] Apr 8, 2021 @ 3:25am 
> Hey, Tanz. I'm considering attempting to implement something similar to this as a rudimentary line-of-sight system. Do you know of any theoretical way to check if the player has line of sight on a creature? You did establish earlier that you can't check the color of light illuminating a monster, but is there anything else the player could emit?

I have no idea. Honestly, I'm not actually very good at modding.
16BitPotato Apr 8, 2021 @ 2:43am 
Hey, Tanz. I'm considering attempting to implement something similar to this as a rudimentary line-of-sight system. Do you know of any theoretical way to check if the player has line of sight on a creature? You did establish earlier that you can't check the color of light illuminating a monster, but is there anything else the player could emit?
43770gaming Jul 27, 2019 @ 12:30pm 
For once it's not just me who has the element of surprise.
Sir Greaves  [author] Jan 27, 2019 @ 1:04pm 
>Does the monochrome lights option help at all?

I haven't tried that, actually. I'll take a look today.